Teancum wrote:What exactly are you wanting to do with the AT-TE? Does it need to be stationary, or do you just not want humans to pilot it?
I want them to be stationary.
Only the turret positions should be usable, not the walking part.
So, fixed the gunship chunk error, but I noticed those errors now:
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `SetTeamName' (number expected, got nil)
stack traceback:
[C]: in function `SetTeamName'
(none): in function `SetupTeams'
(none): in function `ScriptInit'
and
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3590)
WeaponMelee 'hot_weap_lightsaber_wampa': more damage edges than specified 1
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3590)
WeaponMelee 'hot_weap_lightsaber_wampa': more damage edges than specified 1
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3590)
WeaponMelee 'hot_weap_lightsaber_wampa': more damage edges than specified 1
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3590)
WeaponMelee 'hot_weap_lightsaber_wampa': more damage edges than specified 1
Does the last ones cause a crash?
EDIT: Fixed the crash, but the map still isn't showing up.
Code: Select all
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad
Again this stupid error...I copied the lua from the working GCW era, and it seems not to help.