Hi!
I have a problem with NeoMarz' Magnaguard. The model is scaled by 1.1 in the msh.option file, so I created new animations for him by scaling Maul's animations by 1.1. I'm also using Maul's combo file.
Now, everything looks normal when he is just standing or attacking, but when turning or walking, he sinks into the floor.
Animation problem
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- Marvel4
- Rebel Colonel

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stardestroyer001
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Re: Animation problem
Perhaps this had better go to the modeling hub (3D Modeling and Animation thread).
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Deviss
- Master of the Force

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Re: Animation problem
so sorry, i did must put assets of anim also :S, your anim munge.bat is this?
@call ..\munge_animation.bat "/keepframe0 /scale 1.10 /dest magnaguard.zaf /comp_debug 0 /debug" Sides\NEW
and please post your odf unit
also , you have the mode.msh.option file no??
@call ..\munge_animation.bat "/keepframe0 /scale 1.10 /dest magnaguard.zaf /comp_debug 0 /debug" Sides\NEW
and please post your odf unit
also , you have the mode.msh.option file no??
- Marvel4
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Re: Animation problem
Yes, thats how my munge.bat looks like. And this is my msh.option:
-scale 1.1 -nocollision
I also tried using SkeletonRootScale = "1.10" in the odf, but that just moved him up.
-scale 1.1 -nocollision
I also tried using SkeletonRootScale = "1.10" in the odf, but that just moved him up.
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Deviss
- Master of the Force

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Re: Animation problem
wow is strange, for me work fine :S, please clean and munge your sideMarvel4 wrote:Yes, thats how my munge.bat looks like. And this is my msh.option:
-scale 1.1 -nocollision
I also tried using SkeletonRootScale = "1.10" in the odf, but that just moved him up.
- Marvel4
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Re: Animation problem
Already tried that several times, but it didn't work.
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AQT
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Re: Animation problem
Does using an unscaled MSH with unscaled animations fix the issue? How about using a scaled MSH with unscaled animations?
- Marvel4
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Re: Animation problem
Yes, with everything unscaled it works, but then the cape is floating above his head. When using unscaled animations the head is sunken into his body.
- DarthD.U.C.K.
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Re: Animation problem
only scaling the animation or msh cant give you proper results because the unit will either stretched or bloated ingame
