How do you change the sky?
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- Barny
- Private
- Posts: 37
- Joined: Sun Dec 28, 2008 11:45 am
How do you change the sky?
title explains it all....
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
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Re: How do you change the sky?
The getting started tutorial has a decent explanation, but I just go into the world from which I wish to get the sky files, open the ***.sky file, copy this part (from hot), into your ABC.sky file.
into your ABC.sky, so it looks like so...
then find the files that the sky file indicates (for example, hoth_mountain) in the world1/2 folder that you just got part of your new sky file from. make sure that you have all the files needed.
I beleive that is all.
Code: Select all
DomeInfo()
{
Texture("SKY_Hoth.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Softness(1);
SoftnessParam(60);
PC()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}
XBOX()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}
DomeModel()
{
Geometry("hoth_sky_dome");
}
DomeModel()
{
Geometry("hoth_mountain");
Offset(80.0);
MovementScale(0.995);
}
PS2()
{
DomeModel()
{
Geometry("hoth_mountain_2");
Offset(70.0);
MovementScale(0.995);
}
}
DomeModel()
{
Geometry("hoth_cannon");
Offset(28.0);
MovementScale(0.995);
}
LowResTerrain()
{
Texture("hoth");
PatchResolution(6);
}
}Code: Select all
SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(5000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(3000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);
FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}
}
DomeInfo()
{
Texture("SKY_Hoth.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Softness(1);
SoftnessParam(60);
PC()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}
XBOX()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}
DomeModel()
{
Geometry("hoth_sky_dome");
}
DomeModel()
{
Geometry("hoth_mountain");
Offset(80.0);
MovementScale(0.995);
}
PS2()
{
DomeModel()
{
Geometry("hoth_mountain_2");
Offset(70.0);
MovementScale(0.995);
}
}
DomeModel()
{
Geometry("hoth_cannon");
Offset(28.0);
MovementScale(0.995);
}
LowResTerrain()
{
Texture("hoth");
PatchResolution(6);
}
}I beleive that is all.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: How do you change the sky?
There's an easier way. Rather then editing your sky file, delete it. Then copy hot1.sky into your world1 folder and rename it to ABC.sky (Where ABC is the three-letter name of your map). You'd also have to copy over all the files the sky file calls for. Open it up with notepad and search for those. There's usually a few .tga's. Also, it might take a clean, then a remunge, to get it in-game.
- Frisbeetarian
- Jedi

- Posts: 1233
- Joined: Wed Sep 12, 2007 3:13 pm
Re: How do you change the sky?
Only because of the way you added the sky file. Since the file was created before your map, and all you did was edit the name of the file, it's still time stamped before the last time Visual Munge munged your map, so it never remunges the file. Can always just edit, undo, and save the file, and it will munge properly.Fiodis wrote:Also, it might take a clean, then a remunge, to get it in-game.
- Barny
- Private
- Posts: 37
- Joined: Sun Dec 28, 2008 11:45 am
Re: How do you change the sky?
ok thanks, did the first part and it didn't munge so ill edit and undo like you said...i asked cuz last time i looked at the documentation and did that my map crashed for some reason 
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: How do you change the sky?
A clean/remunge isn't that big a deal, is it?
