New to Modding, need lot of help.
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- EJMM
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New to Modding, need lot of help.
Alright, I have recently downloaded the editor, now I wan't to start, but I didn't undrestad the tutorial very well, so could someone help me here?, I wan't to know the basic, like adding a structure to a map, change the sky, the map, and see it in the editor, anyone?
- Teancum
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RE: New to Modding, need lot of help.
Excellent, another modder!!! 
To start learning to map, open the FAQ sticky at the top of this forum and look for "How to make your first map". Follow that link to learn to use ZeroEdit.
To start learning to map, open the FAQ sticky at the top of this forum and look for "How to make your first map". Follow that link to learn to use ZeroEdit.
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- EJMM
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Re: RE: New to Modding, need lot of help.
ok, Thanks!Teancum wrote:Excellent, another modder!!!
To start learning to map, open the FAQ sticky at the top of this forum and look for "How to make your first map". Follow that link to learn to use ZeroEdit.
- EJMM
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Murdocr
1)
[A] to place an object in ZeroEditor it must be in your bf2_modtools/data_modid/worlds/modid/world1 folder.
you need the .MSH file of the object you want which you can get from other world folders. for example, if i wanted to place a generator prop from utapau, i would browse to \BF2_ModTools\assets\worlds\UTA\odf
and get the .ODF text file 'uta1_bldg_generator'.
this is the answer to your third question also. you can open up these files with any text editor. My personal favorite for these files is notepad as it does everything you need and it loads quickly. now open up the ODF file above and you will see that it reads:
'GeometryName = "uta1_bldg_generator.msh" '
that tells you that you need to find, from the UTA MSH folder which is located in the same directory as the odf folder. so, browse for that file. once yo find it copy this and the odf to your world folder.
[C] now go back to UTA/MSH and open up the MSH file in notepad. a lot of the text is not readable, so don't think it is a bug or anything. but within the first few lines there is always a mention of the texture it uses. in this case it is line 5. it says Uta1_bldg_generator.tga. TarGA files are image files that open with photoshop, but some use GIMP which is free. so, anyway find the Uta1_bldg_generator.tga and copy that to your world folder. this is everything you need to add this particular object to your map.
[D] open up ZeroEditor and click the load button to open yor .WLD file which is in your bf2_modtools/data_modid/worlds/modid/world1 folder and is called modid.wld. once this is open go to the object tab in the bar near the top of the window. now a bar will appear down the left hand side. about 3/4 of the way down there is something that says odf file. click the browse button below and find uta1_bldg_generator.odf and double click it. now all you have to do is click place at the top of the sidebar and click where you want to place it. Simple;)
Now save and open up visualmunge which is in \BF2_ModTools\data_modid\_BUILD and click select all and then click munge. once that is complete you can play your map.
2) LUA files are located at BF2_ModTools\data_modid\Common\scripts\modid and can be opened with notepad.
i hope this helped you in some way and whatever may go wrong in the process of learning to use the tools DONT give up
[A] to place an object in ZeroEditor it must be in your bf2_modtools/data_modid/worlds/modid/world1 folder.
you need the .MSH file of the object you want which you can get from other world folders. for example, if i wanted to place a generator prop from utapau, i would browse to \BF2_ModTools\assets\worlds\UTA\odf
and get the .ODF text file 'uta1_bldg_generator'.
this is the answer to your third question also. you can open up these files with any text editor. My personal favorite for these files is notepad as it does everything you need and it loads quickly. now open up the ODF file above and you will see that it reads:
'GeometryName = "uta1_bldg_generator.msh" '
that tells you that you need to find, from the UTA MSH folder which is located in the same directory as the odf folder. so, browse for that file. once yo find it copy this and the odf to your world folder.
[C] now go back to UTA/MSH and open up the MSH file in notepad. a lot of the text is not readable, so don't think it is a bug or anything. but within the first few lines there is always a mention of the texture it uses. in this case it is line 5. it says Uta1_bldg_generator.tga. TarGA files are image files that open with photoshop, but some use GIMP which is free. so, anyway find the Uta1_bldg_generator.tga and copy that to your world folder. this is everything you need to add this particular object to your map.
[D] open up ZeroEditor and click the load button to open yor .WLD file which is in your bf2_modtools/data_modid/worlds/modid/world1 folder and is called modid.wld. once this is open go to the object tab in the bar near the top of the window. now a bar will appear down the left hand side. about 3/4 of the way down there is something that says odf file. click the browse button below and find uta1_bldg_generator.odf and double click it. now all you have to do is click place at the top of the sidebar and click where you want to place it. Simple;)
Now save and open up visualmunge which is in \BF2_ModTools\data_modid\_BUILD and click select all and then click munge. once that is complete you can play your map.
2) LUA files are located at BF2_ModTools\data_modid\Common\scripts\modid and can be opened with notepad.
i hope this helped you in some way and whatever may go wrong in the process of learning to use the tools DONT give up
- EJMM
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- Joined: Sun May 14, 2006 6:18 pm
- xbox live or psn: EJMM5
- EJMM
- Private First Class
- Posts: 79
- Joined: Sun May 14, 2006 6:18 pm
- xbox live or psn: EJMM5
