Munge errors after munging side

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Testakleez

Munge errors after munging side

Post by Testakleez »

well, i have been trying to munge my side and it keeps coming out like this:
Hidden/Spoiler:
ERROR[levelpack ash.req]:Expecting bracket, but none was found.
File : munged\pc\rep_hero_asharad.lvl.req(1)...

ucft <--
ERROR[levelpack ash.req]:Expecting bracket, but none was found.
File : munged\pc\rep_hero_asharad.lvl.req(1)...

ucft <--

2 Errors 0 Warnings

ERROR[levelpack req\rep_hero_quinlan.req]:Expecting bracket, but none was found.
File : munged\pc\rep_hero_quinlan.config.req(1)...

ucft <--
ERROR[levelpack req\rep_hero_quinlan.req]:Expecting bracket, but none was found.
File : munged\pc\rep_hero_quinlan.config.req(1)...

ucft <--

2 Errors 0 Warnings

ERROR[levelpack vos.req]:Expecting bracket, but none was found.
File : munged\pc\rep_hero_quinlan.lvl.req(1)...

ucft <--
ERROR[levelpack vos.req]:Expecting bracket, but none was found.
File : munged\pc\rep_hero_quinlan.lvl.req(1)...

ucft <--

2 Errors 0 Warnings
I have tried everything from manual cleaning and pressing clean with everything selected!
then i have tried to create other worlds and munging but it still doesnt work.
but the thing is the map will run sans the new characters.

and heres my bfront2.log:
Hidden/Spoiler:
Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DEF\Data\_lvl_pc\SIDE\VOS.lvl is not a binary UCF file.

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hero_quinlan in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DEF\Data\_lvl_pc\SIDE\VOS.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\VOS.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DEF\Data\_lvl_pc\SIDE\ASH.lvl is not a binary UCF file.

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hero_asharad in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DEF\Data\_lvl_pc\SIDE\ASH.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\ASH.lvl
MandeRek
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Re: Aargh My Dreams Crushed!!!

Post by MandeRek »

Your unit's REQs files are wrong.. Post one please so we can help you (the class REQ, not the lvl REQ)
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Re: Aargh My Dreams Crushed!!!

Post by Teancum »

MandeRek wrote:Your unit's REQs files are wrong..
Wrong. That error shows up for one of a few reasons.

1-You stopped a munge. If that's the case look at the "How to do a manual clean sticky" and re munge, but don't stop it. NEVER stop a munge, no matter how long it takes.

2-The model itself is corrupt. This happens more often than you might think.
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Re: Aargh My Dreams Crushed!!!

Post by MandeRek »

With this kinda errors, expecting brackets, i mostly made a mistake calling out the side in the lua, or i screwed up the REQ, that's why i said that :P

Why did they make a stop button anyway :roll:
Testakleez

Re: Aargh My Dreams Crushed!!!

Post by Testakleez »

yep i already tried to do a manual clean and this still happened. one time my computer hung up during a munge, so i just started a new map.
im not so quite sure which one is my class req but here it is:
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"rep_hero_quinlan"
}
}
and
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"rep_hero_asharad"
}
}
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Re: Aargh My Dreams Crushed!!!

Post by RepSharpshooter »

Ok ok, the req's look fine to me at first glance (make sure you've added those classes to the side req as well).

The reason you'd get a missing bracket error in a req, is that it can't munge whatever the req is for. Notice it says:

Code: Select all

ERROR[levelpack req\rep_hero_quinlan.req]:Expecting bracket, but none was found.
File : munged\pc\rep_hero_quinlan.config.req(1)...
Which means your config (ODF) has an error in it. It can't munge the odf, so the rep_hero_quinlan.config.req file in the build/sides/(what is your side id for this unit?)/munged/pc just probably says UCFT and nothing else (therefore missing the bracket which would appear in normal reqs). This will happen when mshs are screwed up too, but it specifically points to the ODF this time.

So, I'd reccomend looking at the odf one more time if nothing else works.
Testakleez

Re: Aargh My Dreams Crushed!!!

Post by Testakleez »

hmm well this happened when i tried to change the animation of quinlan. ummm... when you specify the geometry name does it automatically specify the animation name? and heres the beginning of the odf:
Hidden/Spoiler:
GeometryName = "rep_inf_quinlanvs"
GeometryLowRes = "rep_inf_quinlanvs_low1"
ClothODF = "rep_inf_quinlanvs_skirt"
AnimationName = "human_sabre melee quinlan"
in AnimationName does the declaration have to be rep_hero_quinlan or as is? i named the animations quinlan.zaf etc.
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Re: Aargh My Dreams Crushed!!!

Post by Teancum »

Testakleez wrote:one time my computer hung up during a munge
It's not hanging, it's busy. Sometimes it takes hours to munge characters if they're not optimized.
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Re: Aargh My Dreams Crushed!!!

Post by RepSharpshooter »

Testakleez wrote:hmm well this happened when i tried to change the animation of quinlan. ummm... when you specify the geometry name does it automatically specify the animation name? and heres the beginning of the odf:
Hidden/Spoiler:
GeometryName = "rep_inf_quinlanvs"
GeometryLowRes = "rep_inf_quinlanvs_low1"
ClothODF = "rep_inf_quinlanvs_skirt"
AnimationName = "human_sabre melee quinlan"
in AnimationName does the declaration have to be rep_hero_quinlan or as is? i named the animations quinlan.zaf etc.

You would want

Code: Select all

AnimationName		= "quinlan"
The human sabre melee would be for weapons, I think.
Testakleez

Re: Aargh My Dreams Crushed!!!

Post by Testakleez »

ok well i fixed quinlans problem, but i cannot figure out what is wrong with rep_hero_asharad.
you said that the model is corrupt, so i replaced all of the .msh files with the originals. and it still didnt work. what to do now?
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Re: Aargh My Dreams Crushed!!!

Post by Teancum »

Testakleez wrote:one time my computer hung up during a munge
It's not hanging, it's busy. Sometimes it takes hours to munge characters if they're not optimized.
Testakleez

Re: Aargh My Dreams Crushed!!!

Post by Testakleez »

yeah, but after that happened i just started a new map
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