I've been trying to modify Grievous but when I play as him he's messed up!

Why is this?
ODF =
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "cis_inf_generalgrevious.msh"
[Properties]
//ClothODF = "cis_inf_darthmaul_cape"
GeometryName = "cis_inf_generalgrevious"
GeometryLowRes = "cis_inf_generalgrevious_low1"
SkeletonName = "grevious root"
SkeletonLowRes = "greviouslz" // no "root" here, it breaks things
//SkeletonRootScale = "1.00"
CollisionRootScale = "1.10"
CollisionHeadOffset = "0.0 -0.1 0.0"
CollisionTorsoOffset = "0.0 0.0 0.1"
AISizeType = "SOLDIER"
NoEnterVehicles = 1
HealthType = "droid"
MaxHealth = 1800.0
//AddHealth = 0.0
ControlSpeed = "sprint 3.00 0.20 0.20"
MaxSpeed = 7.0
MaxStrafeSpeed = 6.5
MaxTurnSpeed = 5.0
JumpHeight = 3.5
JumpForwardSpeedBoost = 1.5
RecoverFromTumble = "1"
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
WEAPONSECTION = 1
WeaponName = "cis_weap_grievoussabers"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "cis_weap_inf_buff_damage"
WeaponAmmo = 0
WeaponChannel = 1
CAMERASECTION = "STAND"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 1.7 0.0"
TrackOffset = "0.0 0.0 6"
TiltValue = "10"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 4.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_grievous_spawn"
SndHeroDefeated = "hero_grievous_exhausted"
SndHeroKiller = "hero_grievous_exhausted"
VOSound = "hero_grievous_AcquiredTarget AcquiredTarget"
VOSound = "hero_grievous_KillingSpree4 KillingSpree4"
VOUnitType = 198
SoldierMusic = "cis_hero_Grievous_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "cis_inf_soldier"
VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"



