Grievous = Messed Up (Solved)

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Darth_Z13
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Grievous = Messed Up (Solved)

Post by Darth_Z13 »

Never mind, it's working now!


I've been trying to modify Grievous but when I play as him he's messed up!

Image

Why is this?

ODF =

[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "cis_inf_generalgrevious.msh"

[Properties]

//ClothODF = "cis_inf_darthmaul_cape"
GeometryName = "cis_inf_generalgrevious"
GeometryLowRes = "cis_inf_generalgrevious_low1"
SkeletonName = "grevious root"
SkeletonLowRes = "greviouslz" // no "root" here, it breaks things
//SkeletonRootScale = "1.00"
CollisionRootScale = "1.10"
CollisionHeadOffset = "0.0 -0.1 0.0"
CollisionTorsoOffset = "0.0 0.0 0.1"

AISizeType = "SOLDIER"

NoEnterVehicles = 1

HealthType = "droid"
MaxHealth = 1800.0
//AddHealth = 0.0

ControlSpeed = "sprint 3.00 0.20 0.20"

MaxSpeed = 7.0
MaxStrafeSpeed = 6.5
MaxTurnSpeed = 5.0
JumpHeight = 3.5
JumpForwardSpeedBoost = 1.5
RecoverFromTumble = "1"

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions

WEAPONSECTION = 1
WeaponName = "cis_weap_grievoussabers"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "cis_weap_inf_buff_damage"
WeaponAmmo = 0
WeaponChannel = 1

CAMERASECTION = "STAND"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 1.7 0.0"
TrackOffset = "0.0 0.0 6"
TiltValue = "10"

CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 4.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_grievous_spawn"
SndHeroDefeated = "hero_grievous_exhausted"
SndHeroKiller = "hero_grievous_exhausted"
VOSound = "hero_grievous_AcquiredTarget AcquiredTarget"
VOSound = "hero_grievous_KillingSpree4 KillingSpree4"
VOUnitType = 198
SoldierMusic = "cis_hero_Grievous_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "cis_inf_soldier"

VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"
Last edited by Darth_Z13 on Sun Sep 24, 2006 2:09 pm, edited 1 time in total.
Zaborack
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RE: Grievous = Messed Up

Post by Zaborack »

is he meant to be called "grevious" ? :?
im a n00b at modding but i just thought i'd say it.

-zaborack
Darth_Z13
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RE: Grievous = Messed Up

Post by Darth_Z13 »

Well in the SW Episode 3 visual dictionary (which i have in front of me) it says his name is Grievous so i don't know....
t551
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RE: Grievous = Messed Up

Post by t551 »

The correct spelling is "Grievous", it's just that no one here can spell. lol.

Ummmm... Do you have his munged animation data? Because the game defaults to the normal human skeleton if it can't find the specified munged animation data, and the human skeleton doesn't have provisions for 4 arms, but it does have provisions for two legs, a tors, and a head. The devs may have used the same naming conventions for those bones, allowing Grievous to use the human skeleton, but not entirely.
Darth_Z13
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RE: Grievous = Messed Up

Post by Darth_Z13 »

Well I've got it working now. Can an admin lock this please?
t551
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RE: Grievous = Messed Up

Post by t551 »

Wait! First, tell us what was wrong, and what you did to fix it.
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