MshEx error
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- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
MshEx error
whenever i try to run MshEx i get half way through the process and i get this error and it crashes "trying to allocate 131095257 bytes" ive re tryed mshex but still the same error.... any ideas?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: MshEx error
What are your export settings for Crosswalk?
- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
Re: MshEx error
heres my explorer all under one null like the tut said
then i select all and center click the null
then i hit crosswalk and did 6.0 text
then heres my settings i used
then this is the error i get when i try to use mshex
so idk wat i did wrong i followed every step 
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- Frisbeetarian
- Jedi

- Posts: 1233
- Joined: Wed Sep 12, 2007 3:13 pm
Re: MshEx error
Export as Wavefront OBJ then import that back into XSI. Follow directions as you did from there.
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RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: MshEx error
131095257 bytes = 125mb which is ridiculously too big.
- CodaRez
- Field Commander

- Posts: 940
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- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: MshEx error
Right, delete some of the useless corners/edges, or get someone with an XSI exporter full version to do it(which may overload too though, and for ur ref don't ask me cus I don't have an exporter)
And I am not sure if MshEx can handle vehicles(unless that car is a prop)
Also, rename the "null" to "Dummyroot"
And I am not sure if MshEx can handle vehicles(unless that car is a prop)
Also, rename the "null" to "Dummyroot"
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
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Re: MshEx error
converted models wont work well in battlefornt because they have far too many unnecassery polygons
it doenst matter how you call the DummyRoot
you can export everything except enveloping and bones via meshex
it doenst matter how you call the DummyRoot
you can export everything except enveloping and bones via meshex





