WIP: Star Wars: The Old Republic

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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obiboba3po
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Re: WIP: Star Wars: The Old Republic

Post by obiboba3po »

w0w :eek: looks like a really fun caotic melee fight with great scenery. great job elfie! :thumbs:
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Re: WIP: Star Wars: The Old Republic

Post by MandeRek »

Grev wrote:
elfie wrote:
and the units look default jedi units.
They are not default. I skinned them and added new force powers.
I see 3 default jedi in the same pic.
You really have to look through the jed side again :roll:
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

Alright I am working on the heroes now for the jedi assault round and I am running out of force power ideas. Does anyone know of another possible force power idea from kotor or anything else that would be more powerful than force wave or such?
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Re: WIP: Star Wars: The Old Republic

Post by Xavious »

Force Kill? Drain Life/Death Field? One of the party-enhancing powers, such as Battle Meditation?
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

Force Kill? Drain Life/Death Field?
have all three of those.
One of the party-enhancing powers, such as Battle Meditation?
I will try that one.
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Re: WIP: Star Wars: The Old Republic

Post by Caleb1117 »

elfie wrote:
Drain Life/Death Field?
have all three of those.

.
Do they actually heal you?
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

Caleb1117 wrote:
elfie wrote:
Drain Life/Death Field?
have all three of those.

.
Do they actually heal you?

well no. But force heal does. Besides the characters that have those powers have a fast regeneration rate. Btw I added a new force power, force burn. It sends a ball of flame from the characters hand and lights the opponent on fire. I haven't decided if it will be for a light or dark character but I guess It doesn't really matter.

Edit: Updates:

Melee unit added to the rep side.

Updates that are still a WIP:

Mercenary Leader, Hero for the mercenary side, replacing lord malek.

Force explosion, got the power in game but for some reason the exp fx are not showing up.
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

I ussually do not double post, but this time I feel it is necessary. Force explosion is working. So is force burn and force wound. I also made the trail color for the light masters white with them wearing white robes and the sith masters lightsabers trail color black with them wearing black robes and hoods. If that isn't enough then I also added speeders spawning at three of the seven cps in the non- jedi round and got the mercenary leader unit in game. He has a commando rifle using caleb's mesh and a sonic pistol once again using caleb's mesh. Thank you caleb! I will now give you the screens and then the last thing to do is pretty much localization before the Beta comes out soon.

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Re: WIP: Star Wars: The Old Republic

Post by {501st}Commander_Appo »

Nice shots of the map.
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Re: WIP: Star Wars: The Old Republic

Post by The_Emperor »

:D Looking very good! Hah, you even have Master Dorak in there lol
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Re: WIP: Star Wars: The Old Republic

Post by FOOLIS »

Looks fantastic ... cant wait :D
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Re: WIP: Star Wars: The Old Republic

Post by JPI Dictator4life »

Yep. Im definetly downloading this map. Keep up the good work!
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

I am glad everyone finds it appealing. I am probably going to add a little more foliage and make sure that it is placed properly in ZE. The reason it appears to be "floating" is because I have the sizes in the odf about six times bigger than the original so no matter what I do it will still be floating. It gives it a nice jungle touch though. You are marching through the woods and then a mercenary suddenly sneaks up from behind you and strikes you with his vibrosword.

Some more screens btw to keep the thread alive.

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Re: WIP: Star Wars: The Old Republic

Post by Grev »

Looks good! Although the base with the health and ammo bots at it would be an unfair sniper advantage. I would move them out of the foliage a bit.

Also, @ Mandarek, in the last pic, the only jedi in that pic looks default. Trust me, I edited the jedi side massively for one of my maps, so I know exactly what they look like.
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Re: WIP: Star Wars: The Old Republic

Post by Fluffy_the_ic »

Looks way better than it did at first.
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Re: WIP: Star Wars: The Old Republic

Post by JPI Dictator4life »

Grev wrote:Looks good! Although the base with the health and ammo bots at it would be an unfair sniper advantage. I would move them out of the foliage a bit.

Also, @ Mandarek, in the last pic, the only jedi in that pic looks default. Trust me, I edited the jedi side massively for one of my maps, so I know exactly what they look like.
It'd be unfair if it was multi player. Bots see you in foliage when real players cant.
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Re: WIP: Star Wars: The Old Republic

Post by Grev »

Seeing all these wacky powers, I dont think it's MP compatible. And bots wont do to much to you if you are standing near health and ammo bots. And the bots dot have to see you. He could set dense environment.
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

Grev wrote:Also, @ Mandarek, in the last pic, the only jedi in that pic looks default. Trust me, I edited the jedi side massively for one of my maps, so I know exactly what they look like.
grev, For the last time the jedi are Not default!

here is the skin to prove it!

Image -default jedi master

Image jedi master in my map. see the difference?
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Re: WIP: Star Wars: The Old Republic

Post by Grev »

Ok, now that I see the skin, I see that they are different. Im sorry. However, the difference isnt too big, which is why I thought that the skin looked default.
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

no problem grev. By the way does anyone know the name of the leader of the mercenaries following the mandalorian wars?
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