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One object I have in my map does not show up in Zero Editor, even though everything else does which has been processed in the same way. There are other objects which use the same texture, so that isn't the problem. The funny thing is, the object does show up in the game. Ordinarily, this would be fine, but I can't align the object properly without a visual representation in ZE, and the bounding box doesn't help either. What gives? Anyone come across this problem before?
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¤ Not showing up in ZE ¤
Moderator: Moderators
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pinioncorp
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xwingguy
I have.
This didn't show up in zeroeditor:
This did:
This didn't show up in zeroeditor:
Code: Select all
[GameObjectClass]
ClassLabel = "destructablebuilding"
GeometryName = "all_prop_console"
Code: Select all
[GameObjectClass]
ClassLabel = "destructablebuilding"
GeometryName = "all_prop_console.msh"
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Squirrel7Hunter
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pinioncorp
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Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cb.msh"
[Properties]
GeometryName = "cb"_____________________________________________________________
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- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
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- Contact:
Is it possible that your object isn't at 0,0,0? I've experienced that before...even with some of the shipped objects. Their centers are waaay off, so if you place them and aren't aware of that, it looks like nothing is there, even though it may be there, just waaay out in the middle of nowhere. One thing you may want to try is the 'OBJ to Camera' button (says its for chico). I think this button is supposed to move the object's geometry in front of the camera so you ca see it even if the center is off. But beware, if the center IS off, it will relocate the object when you munge, making you think that the object has disappeared again. That's why you always make sure your object's base and centerpoint are at 0,0,0 before exporting from XSI.
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pinioncorp
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The object shows up fine in the game, in the correct location. The bounding box is correctly displayed in the editor. But the object itself is completely transparent. And no, there is no transparency on the object or the textures whatsoever.
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