Ande's Release Thread | last update: 01.07.12

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Post Reply
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Ande's Release Thread | last update: 01.07.12

Post by ANDEWEGET »

Thanks to the mysterious guy who added all those Mirrors!

General Copyright/Credits Disclaimer:
Copyright holder of all Star Wars related stuff is obviously LucasArts/LucasFilm.
Everything else is, if not otherwise stated, mine(ANDEWEGET).
Everything is 'open-source'. Modify at your will as long you credit me. If you use my models in a non-GT project it would be interesting to know. Feel free to send me a link to the project page.
I'm not responsible for any damage caused by one of my 'products'.

Trandoshan
DC17m Weapon Set
TCW - Clone Trooper
TCW - Clone Pilot
Basilisk
TCW - Advanced Recon Force
Aqualish
Tatooine Building Pack 1
TCW - Cold Assault Trooper
Asset Pack
Model Pack
Rifle
Revolver

__________________________________________

TRANDOSHAN

Created for RAS Prosecutor: Hangars. Contains an alternative cloth texture.

Version 1.0
Mirror: Dropbox(Ande)
Mirror: Google Sites(Ande)
Hidden/Spoiler:
Image
Image

Credits:
- me
__________________________________________

DC-17m WEAPON SET

Created for RAS Prosecutor: Hangars, the original UV and model were so horrible I had to clean/remodel many parts which killed the UV anyways so I redid it, too.

Version 1.0
Mirror: Dropbox(Ande)
Mirror: Google Sites(Ande)
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Firepoints are hp_fire for each weapon.

Credits:
- me - Textures, UV, Cleaned/partly remodelled mesh
- VF501 - Original model
__________________________________________

TCW - CLONE TROOPER

Version 1.2
Mirror: MediaFire
Mirror: Dropbox(Ande)

With Cape
Mirror: MediaFire

DevKit(5.11 .scn file)
Mirror: DropBox
Hidden/Spoiler:
Image
Hidden/Spoiler:
Supports override_texture


Credits:
- LucasFilm
- me
- AQT
__________________________________________

TCW - CLONE PILOT

Version 1.0
Mirror: Dropbox(Ande)

DevKit(5.11 .scn file)
Mirror: Dropbox
Hidden/Spoiler:
Image
Image
Image
Supports override_texture(trooper) and override_texture2(pilot).

Credits:
- LucasFilm
- me
__________________________________________

BASILISK

Version 1.1
Mirror: Dropbox(Ande)
Hidden/Spoiler:
Image
Textures:
- tile_hull.tga
- tile_hull2.tga
- bas_parts.tga
- bas_pipes.tga

You must not edit the model.

Credits:
- LucasFilm
- me
- Caleb1117
__________________________________________

TCW - ADVANCED RECON FORCE

*No working download link*

Textures:
- rep_inf_trooper.tga
- ande_rep_inf_arf.tga
- ande_rep_inf_arf_mainhead.tga
- rep_inf_cloneleather.tga

Credits:
- LucasFilm
- me
- RepSharpshooter
- FragMe!
- Deviss
__________________________________________

AQUALISH

Version 1.5
Mirror: Dropbox(Ande)
Hidden/Spoiler:
Image
Credits:
- LucasFilm
- me
- Deviss
__________________________________________

TATOOINE BUILDINGPACK I

Version 1.0
Mirror: Dropbox(Ande)
Hidden/Spoiler:
Image
Image
Image
Image
Image
Credits:
- LucasFilm
- Pandemic for the other models and textures
- me for some of the models and textures
__________________________________________

TCW - COLD ASSAULT TROOPER

Version 3.0
Mirror: Dropbox(Ande)

DevKit(5.11 .scn file)
Mirror: Dropbox
Hidden/Spoiler:
Image
Textures:
- rep_inf_Cold_Assault_Trooper.tga
- rep_inf_Cold_Assault_Trooper_pack.tga
- rep_inf_Cold_Assault_Trooper_cape.tga

Override Texture: Body without Hands
Override Texture 2: Backpack
Hands have no Override Texture.

Credits:
- LucasFilm
- me for everything, except
- DEVISS-REX for hexing the cape
- ?someone? for the cape texture
__________________________________________

ANDES 1ST ASSET PACK

Version 1.0
Mirror: Google Drive

Screens(in order[not updated]):
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image


Not all Models
Image


Only 1 Model
Image
Contains:
Clone with Backpack
CR-23
Death In Person
Tatooine stuff
Effects
Phase I Clone Chunks
WhatEver_Collection
MandoStuff

Credits:
- LucasFilm
in the readme i think
__________________________________________
ANDES 1ST MODEL PACK

Version 1.0
Mirror: MediaFire

Contains:
- Millenium Falcon..you can man him and shoot with the lower weapon, BUT only if you set up a weapon(points in the readme i think)
- Sandtrooper with t21
- Sandtrooper sitting on a dewpack
- 41st Legion Sniper
- 41st Legion DC15A Trooper
- dead tusken :raider: with a cut-off hand(no collision)
- a heavy blaster rifle from sandtroopers, WITHOUT a .odf, only a .msh
Hidden/Spoiler:
Image
Image
Image
Image
Credits:
- LucasFilm
- Pandemic for the sandtrooper and the 41st, the falcon
- Raven Software for the dewpack
- me for the moves and the heavy blaster
- i dont know his name for the t21
__________________________________________

RIFLE

Mirror: MediaFire

Credits:
- me
__________________________________________

REVOLVER

Mirror: Dropbox(Ande)

Credits:
- me
__________________________________________

dotOPTION Creator

Version 0.99
Mirror: Google Sites
Hidden/Spoiler:
Image
A tool which lets you create hundreds of .option files with just some clicks! Supports most of the documented .option commands except the rarely used ones. Contact me if you find any bugs/errors.

Credits:
- me
__________________________________________


Thanx to:
AceMastermind, Helkaan for reuploading/storing some of my files.
Last edited by ANDEWEGET on Sat Jul 07, 2012 5:25 pm, edited 72 times in total.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Advanced Recon Force trooper - Beta Release

Post by Deviss »

awesomeeeeeeeeeeeeeeeee i wait for this very very very timeeee :bowdown: :bowdown: Many thanks but why Beta??
User avatar
B.I.G_Cookie
High General
High General
Posts: 839
Joined: Sun Feb 22, 2009 4:28 pm
Games I'm Playing :: Battlefield 4
Location: Frankfurt, Germany

Re: Advanced Recon Force trooper - Beta Release

Post by B.I.G_Cookie »

Thats just awesome!
Thanks you so much :D
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Advanced Recon Force trooper - Beta Release

Post by Deviss »

i found 2 bugs :(
Image

white prisma when i run - i believe is boneroot problem
fragment helmet - i dont know
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Advanced Recon Force trooper - Beta Release

Post by DarthD.U.C.K. »

looks like "some" polys are too small for battlefront..
if you havent triangulated them i would suggest to do so
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: Advanced Recon Force trooper - Beta Release

Post by Master_Ben »

Wow, This looks awesome! :yes: Really awesome.

I'll wait for the actual release before downloading, but still. Just Wow. :faint:
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Advanced Recon Force trooper - Beta Release

Post by RogueKnight »

The version I tested doesn't have the helmet problem, but you do need to hide the root.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Advanced Recon Force trooper - Beta Release

Post by Deviss »

DarthRogueKnight wrote:The version I tested doesn't have the helmet problem, but you do need to hide the root.
appear divide the helmet on fragments
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: Advanced Recon Force trooper - Beta Release

Post by ANDEWEGET »

there you see the reasons for beta :D for swbf 1 no poly was too small... i think its because of the texture. maybe because of the layers...
deviss, on what do you have your texture graphic settings?
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Advanced Recon Force trooper - Beta Release

Post by Deviss »

ANDEWEGET wrote:there you see the reasons for beta :D for swbf 1 no poly was too small... i think its because of the texture. maybe because of the layers...
deviss, on what do you have your texture graphic settings?
my graphic settings is high, but the iluminate quality is low lol, could i help any way to fix the beta? :D
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Advanced Recon Force trooper - Beta Release

Post by DarthD.U.C.K. »

the tetxure doenst matter, the polys dont appear, because they are too small
(or did you accidentally give the texture alpha and accidentally gave the helmetparts transparency?
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: Advanced Recon Force trooper - Beta Release

Post by ANDEWEGET »

its has to do something with the texture, because there are no polies, whrere the black stripes things are. there are only edges. and edges dont get deleted by modelmunge...if they can get deleted. the black stripes are exactly, where the uv stripes under the texture are.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Advanced Recon Force trooper - Beta Release

Post by Deviss »

DarthD.U.C.K. wrote:the tetxure doenst matter, the polys dont appear, because they are too small
(or did you accidentally give the texture alpha and accidentally gave the helmetparts transparency?
i use the original model and textures, the problem is ovbiously the Model, i want help for fix the model soon :D , also if i can help to fix the boneroot problem(white prisma) that 'll be useful for me because when i hex edit some model appear that prisma lol
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Advanced Recon Force trooper - Beta Release

Post by DarthD.U.C.K. »

now thats weird..
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Advanced Recon Force trooper - Beta Release

Post by FragMe! »

Your helmet is an addon msh or did you edit the whole model and export that?
Can you show a XSI wireframe of the back of the helmet with the helmet selected in object.
Trying to see if there are any blue lines or what could be causing the split.

As for the bone_root, you do not have that in your model right? That is from the existing msh?
If you have one in your model make sure it is hidden before export. If it showed up after hex editing that is wierd because it should be a separate piece of geometry from what you would have been editing.
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: Advanced Recon Force trooper - Beta Release

Post by ANDEWEGET »

i deleted the helmet from unit template beta and enveloped this one to bone_head, export. ill show a wire tommorrow.(in 3 weeks)
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: Advanced Recon Force trooper - Beta Release

Post by ANDEWEGET »

Hidden/Spoiler:
Image
here it is, no blue lines, where the split is

(double post, because if only edited nobody would notice it)

new version:
http://files.filefront.com/arf+097z/;13 ... einfo.html
wirh hidden root and maybe no split
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Advanced Recon Force trooper - Beta Release

Post by Deviss »

ANDEWEGET wrote:
Hidden/Spoiler:
Image
here it is, no blue lines, where the split is

(double post, because if only edited nobody would notice it)

new version:
http://files.filefront.com/arf+097z/;13 ... einfo.html
wirh hidden root and maybe no split
woooooow :bowdown: i hope this work fine, i will test it
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: Advanced Recon Force trooper - Beta Release

Post by Delta-1035 »

thanks ANDE, another awesome model by you.
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: Advanced Recon Force trooper - Beta Release

Post by ANDEWEGET »

does he work properly?
Post Reply