XSI Mod Tools 6.01 question [SOLVED]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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newguy99
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XSI Mod Tools 6.01 question [SOLVED]

Post by newguy99 »

I've been trying to make some of my first objects in xsi mod tools and ran into the problem that when I type a number into the "Transform" toolbar it doesn't change the position of the object?
A answers as to how to get a object to rotate when entering a numeric value into the Transform area and pressing enter would be apreciated.
p.s. sorry for the beginner question :oops:
Last edited by newguy99 on Mon Jul 06, 2009 10:46 am, edited 1 time in total.
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Frisbeetarian
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Re: XSI Mod Tools 6.01 question

Post by Frisbeetarian »

Maveritchell wrote:There is a bug where XSI in modtools mode won't scale correctly when you open it up. Change to XSI default view (and then back if you wish). Once you switch views, you can be on any view (even go back to the tools view) and scaling will work.
Don't feel bad, it's not really documented anywhere.
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newguy99
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Re: XSI Mod Tools 6.01 question

Post by newguy99 »

Oh,
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ok you get the idea!
But Thank You!
I've been having to open up the "Selection">"Global Transform" just to rotate to the number I want!
p.s. can a weapon in SWBF 1 support more than one hp_fire, like can it have 4 or 8 fire points?
(oh, it's not a turret just a Cip-Quad)
nvm I found the answer in one of the forum threads!
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