Multiple textures in Precipitation() block [Solved]
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- AnthonyBF2
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Multiple textures in Precipitation() block [Solved]
I have a quick question - can the Precipitation block in a world's .fx file have multiple textures used? If so, how would go I about adding multiples?
Last edited by AnthonyBF2 on Thu Oct 13, 2016 5:26 am, edited 1 time in total.
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thelegend
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Re: Multiple textures in Precipitation() block
I don't think you can have multiple textures at once. But you can have multiple "Precipitation()" blocks at once having all the same functions and values.
- AnthonyBF2
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- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Multiple textures in Precipitation() block
That is a good idea. I will try it soon.thelegend wrote:I don't think you can have multiple textures at once. But you can have multiple "Precipitation()" blocks at once having all the same functions and values.
Edit: It works, thanks!
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thelegend
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- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: Multiple textures in Precipitation() block
You're welcome.AnthonyBF2 wrote:Edit: It works, thanks!
