How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Hehe, good ol' Blender. There's a simple wiki based on Blender if you go to the help option in the top-middle. It has a couple of decent tutorials, but XSI beats it hands down . Then again, Blender is free.
Qdin wrote:Venom, maybe you can gimme a quick lesson in the basics of Blender? I still get less than a egg in a well about that program xD could be useful for me
make a simple weapin model is easy because you can load an image of the weapons in the background and whit ctrl+left click you can place a linked vertex around the border fo the weapon,next you can select 3 or 4 verte to make an edge and finally extrude the plane.
LOL Venom xD That's a pretty common known technique in all 3D Applications Usually you instead just use a Plane, and another one wit hthe Front view of it Then you can really see where to put it in the Z-axis
lol - I know what subdiviosn are xD but the tool IS called Subdivisions in XSI if you wanna smooth at least that's my result when I use it I don't look into tools like Smooth and alike - so there might be a tool like Mesh Smooth in Max. are you reffering to that one?
JJ, I meant that it might SHOW that it's smoothed without adding as many Polygons as MeshSmooth in 3ds Studio Max does, but I'm not completely sure whether it'll actually render it right.