Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Rekubot
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Post by Rekubot »

Hehe, good ol' Blender. There's a simple wiki based on Blender if you go to the help option in the top-middle. It has a couple of decent tutorials, but XSI beats it hands down ;). Then again, Blender is free.
Venom

Post by Venom »

Qdin wrote:Venom, maybe you can gimme a quick lesson in the basics of Blender? :P I still get less than a egg in a well about that program xD could be useful for me :wink:
make a simple weapin model is easy because you can load an image of the weapons in the background and whit ctrl+left click you can place a linked vertex around the border fo the weapon,next you can select 3 or 4 verte to make an edge and finally extrude the plane.

sry for my BAD english XD
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Post by Qdin »

LOL Venom xD That's a pretty common known technique :roll: in all 3D Applications :wink: Usually you instead just use a Plane, and another one wit hthe Front view of it :) Then you can really see where to put it in the Z-axis :wink:
Venom

Post by Venom »

i'm try to make the dewback(look sand trooper in episode iv)

firsr i'm make a low poly model from a cube XD

Image

and second i'm use the smooting command
Image
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Post by JabbaLovesLava »

Pretty cool, but I dont know if you can use the smooth command in SWBF2 :/
Venom

Post by Venom »

no i have simple increse the number of the edge of the lov poly model and i save in 2 different file.
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Post by Qdin »

Jabba, in XSI it's called Subdivisions :)

Venom, I meant basic commands such as how to orbit around in your scene, move etc. xD not how to make a cheap model :roll:
Venom

Post by Venom »

Qdin wrote:Jabba, in XSI it's called Subdivisions :)

Venom, I meant basic commands such as how to orbit around in your scene, move etc. xD not how to make a cheap model :roll:
yes tis is subdivide-smooth
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Post by JabbaLovesLava »

Qdin, subdivision you make them. The smooth command makes it smooth automatically.
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Post by Qdin »

lol - I know what subdiviosn are xD but the tool IS called Subdivisions in XSI if you wanna smooth :roll: at least that's my result when I use it :wink: I don't look into tools like Smooth and alike - so there might be a tool like Mesh Smooth in Max. are you reffering to that one?
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Post by JabbaLovesLava »

Yes...
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Post by Qdin »

ahh - nice.

But is the final result really this smoothed in a game? :)
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Post by JabbaLovesLava »

Thats exactly what i was saying LOL!
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Post by Murdocr »

LOL. The important thing is, you both got there in the end. :D
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Post by Qdin »

JJ, I meant that it might SHOW that it's smoothed without adding as many Polygons as MeshSmooth in 3ds Studio Max does, but I'm not completely sure whether it'll actually render it right.
Linus

Post by Linus »

Bridge from Taris :

Reference picture :

Image

Model :

Image

- Linus
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Post by Penguin »

LOL, looked at the pics first, thought the first one was your model >.< lol
Linus

Post by Linus »

Penguin, did you read the line ''Reference picture'' above the first image in my message ?...

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Post by Maveritchell »

@Linus:

Somewhat off-topic, but where did you find a reference picture of Taris at night? All the scenes ingame were during the day.
Linus

Post by Linus »

It is not night...

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