2 questions

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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SCORCH
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2 questions

Post by SCORCH »

How do i get assets from bf1 to use on my bf2 map? And how do i know the names of vehicles??? the readme only tells you one!....

EDIT:okay, one more question(didnt know if i should create another topic or what so...) how do i move the automatic set up cps? they always appear underground!!!!!! :x
Last edited by SCORCH on Sat Apr 25, 2009 8:03 am, edited 1 time in total.
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Frisbeetarian
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Re: 2 questions

Post by Frisbeetarian »

1. The assets are contained in the BattleFront SDK located HERE. After you have the assets, they are added to your map like any BF2 asset.
2. If by readme, you mean Getting Started.doc it actually mentions two :wink: . Regardless, the names mentioned are the ODF names of the vehicles.
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Eggman
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Re: 2 questions

Post by Eggman »

To figure out the names of vehicles, take a look at the corresponding side's .req files. For example, say you want to tell a vehicle spawn to spawn a Republic fightertank: go into the assets, open up the folder for the REP side, and open the file "rep.req" in Notepad or a similar program. In here, you'll find the names of all the units and vehicles that are loaded through the rep side. So for the fightertank example, you would want to look for "rep_hover_fightertank" and tell the vehicle spawn in ZE to load that (also make sure you add rep_hover_fightertank in the mode's .lua file).
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