Converting compiled SWBF2 textures back to tga? [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Converting compiled SWBF2 textures back to tga? [Solved]

Post by IndianaJoe »

hi I need to get a skin back, I made a custom skin and put it ingame, then impspy deleted it and my desktop backup, without my permission. :runaway:

i have the munged texture, but how do i make it so i can edit it again
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: converting bf2 textures back to tga???

Post by Maveritchell »

You are fortunate that all you need is the texture, because right now textures are the only things that can be decompiled from their munged format. Run whatever .lvl file (or maybe just the .texture file) through this decompiler (as its instructions indicate):
http://starwarsbattlefront.filefront.co ... ctor;32428

It will give you a texture in .dds format, for which you can download plugins for GIMP (so that it can be read).
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: converting bf2 textures back to tga???

Post by IndianaJoe »

thanks a bunch :D

brothers..
Post Reply