SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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obiboba3po
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

MandeRek wrote:Thanks for nice comments..

Here are the other 2 members, the last one will be revealed in the ZERO squad topic, which will contain weapon-info, unit info and game-mode info this evening ;)
CC-1023 'Ahtnab'.jpg
:eek: :eek: (also to fai)
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Re: Model Showcase Thread v3.0

Post by The_Emperor »

MandeRek wrote:Thanks for nice comments..

Here are the other 2 members, the last one will be revealed in the ZERO squad topic, which will contain weapon-info, unit info and game-mode info this evening ;)
CC-1023 'Ahtnab'.jpg

Wajoh, awesome :o More info this evening? No carnaval for you I suppose then? :P
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Re: Model Showcase Thread v3.0

Post by MandeRek »

The_Emperor wrote:
MandeRek wrote:Thanks for nice comments..

Here are the other 2 members, the last one will be revealed in the ZERO squad topic, which will contain weapon-info, unit info and game-mode info this evening ;)
CC-1023 'Ahtnab'.jpg

Wajoh, awesome :o More info this evening? No carnaval for you I suppose then? :P
Mine starts at 00.00/midnight ;) :P
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Re: Model Showcase Thread v3.0

Post by fai222 »

Here is the Mosin Nagant ingame.
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Darken it and it'll be a beauty :)
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Re: Model Showcase Thread v3.0

Post by bobfinkl »

Wow, great Mosin Nagant but like Taivyx said just darken the texture a bit and it'd be perfect.
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Agree with previous two posts.

The only problem with rifles(as I am learning with my garand) is that the BFII player models are meant to hold a pistol rear grip, instead of a stock...So the trooper looks like his trigger hand is gripping at nothing, even if the rest of the model coordinates with the trooper perfectly :faint: .

Oh well, nice model :wink: ...
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Re: Model Showcase Thread v3.0

Post by MandeRek »

Here he is: The Gray Jedi Master Tai-Frag Koth, a Zabrak Jedi which leads the ZERO Squad, and gets more and more connected to the Dark-Side..
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Re: Model Showcase Thread v3.0

Post by FragMe! »

:D is all I have to say except well done
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Sweet! Although, the tattoos look really painty.
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Re: Model Showcase Thread v3.0

Post by redgroupclan »

Wow, wild. :wink:
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

redgroupclan wrote:Wow, wild. :wink:
my thoughts ;)
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Re: Model Showcase Thread v3.0

Post by Master_Ben »

Awesome.
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Re: Model Showcase Thread v3.0

Post by Maveritchell »

MandeRek wrote:Here he is: The Gray Jedi Master Tai-Frag Koth, a Zabrak Jedi which leads the ZERO Squad, and gets more and more connected to the Dark-Side..
...and thank you to Pandemic, who decided to make the jed_inf_sith model which can be used for any and every new playermodel.

Even women. (Okay, maybe not women.)

Nice work, but like someone said, those tattoos (or are they supposed to be veins? either way-) need to be fixed up because right now they look very drawn-on. Maybe make a new layer for your veins, draw them on top, then feather them out before you add them and they won't look so out-of-place.
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Re: Model Showcase Thread v3.0

Post by Fiodis »

Is it an entirely new model, or a reskin with horn addons? Either way, great.


EDIT - Read Mav's post.
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Re: Model Showcase Thread v3.0

Post by Maveritchell »

Fiodis wrote:Is it an entirely new model, or a reskin with horn addons? Either way, great.


EDIT - Read Mav's post.
It's actually not entirely the jed_inf_sith model, he used the torso up plus the imp_inf_darktrooper legs. But the point was that jed_inf_sith is a very versatile model.
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Re: Model Showcase Thread v3.0

Post by MandeRek »

Maveritchell wrote:
MandeRek wrote:Here he is: The Gray Jedi Master Tai-Frag Koth, a Zabrak Jedi which leads the ZERO Squad, and gets more and more connected to the Dark-Side..
...and thank you to Pandemic, who decided to make the jed_inf_sith model which can be used for any and every new playermodel.

Even women. (Okay, maybe not women.)

Nice work, but like someone said, those tattoos (or are they supposed to be veins? either way-) need to be fixed up because right now they look very drawn-on. Maybe make a new layer for your veins, draw them on top, then feather them out before you add them and they won't look so out-of-place.
You're right: Sith model. New torso UVs and texture though, plus edited arms.. Yeah I'm also a bit confused with the drawings.. The ones on the body were painted with a 90%transparent brush and the ones on the face with a normal one.. Guess i need to redo those!

offtopic: Mav', congrats with this promotion: you deserve it most of all ;)
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Re: Model Showcase Thread v3.0

Post by Maveritchell »

MandeRek wrote:You're right: Sith model. New torso UVs and texture though, plus edited arms.. Yeah I'm also a bit confused with the drawings.. The ones on the body were painted with a 90%transparent brush and the ones on the face with a normal one.. Guess i need to redo those!
I don't think the problem is with transparency or not - I think the problem is that you have a flat brush (whether it's transparent or not is irrelevant). Using feathering on the edges gives you a transparent gradient towards the edges, giving the illusion of some variation.

Of course, it would be wise to not use a flat line in the first place if you can help it, but if you must, what's mentioned above should make it nicer.
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Re: Model Showcase Thread v3.0

Post by MandeRek »

Maveritchell wrote:
MandeRek wrote:You're right: Sith model. New torso UVs and texture though, plus edited arms.. Yeah I'm also a bit confused with the drawings.. The ones on the body were painted with a 90%transparent brush and the ones on the face with a normal one.. Guess i need to redo those!
I don't think the problem is with transparency or not - I think the problem is that you have a flat brush (whether it's transparent or not is irrelevant). Using feathering on the edges gives you a transparent gradient towards the edges, giving the illusion of some variation.

Of course, it would be wise to not use a flat line in the first place if you can help it, but if you must, what's mentioned above should make it nicer.
Okay, thanks for the suggestion :)

offtopic: could you help me on the little scripting problem from the other topic? :angel:
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

Clone Scout from Clone Wars Series(only new Helmet):
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Gas Platform:
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