MandeRek wrote:Thanks for nice comments..
Here are the other 2 members, the last one will be revealed in the ZERO squad topic, which will contain weapon-info, unit info and game-mode info this evening
SWBF Series Model Showcase Thread v3.0
Moderator: Moderators
-
obiboba3po
- 2008 Most Technically Challenging Avatar
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: NJ, USA
Re: Model Showcase Thread v3.0
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
Re: Model Showcase Thread v3.0
MandeRek wrote:Thanks for nice comments..
Here are the other 2 members, the last one will be revealed in the ZERO squad topic, which will contain weapon-info, unit info and game-mode info this evening
Wajoh, awesome
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Model Showcase Thread v3.0
Mine starts at 00.00/midnightThe_Emperor wrote:MandeRek wrote:Thanks for nice comments..
Here are the other 2 members, the last one will be revealed in the ZERO squad topic, which will contain weapon-info, unit info and game-mode info this evening
Wajoh, awesomeMore info this evening? No carnaval for you I suppose then?
- fai222
- Command Sergeant Major

- Posts: 254
- Joined: Wed Jul 30, 2008 2:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Norway, Xfire: Fai222
Re: Model Showcase Thread v3.0
Here is the Mosin Nagant ingame.
Hidden/Spoiler:
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Model Showcase Thread v3.0
Darken it and it'll be a beauty 
- bobfinkl
- Rebel Colonel

- Posts: 593
- Joined: Sun Jul 13, 2008 9:01 am
- Projects :: Lots of unreleased stuff
- xbox live or psn: No gamertag set
- Location: The quaint little city gametoast.
Re: Model Showcase Thread v3.0
Wow, great Mosin Nagant but like Taivyx said just darken the texture a bit and it'd be perfect.
-
jedi_pilot
- Command Sergeant Major

- Posts: 288
- Joined: Sat Sep 15, 2007 2:09 pm
Re: Model Showcase Thread v3.0
Agree with previous two posts.
The only problem with rifles(as I am learning with my garand) is that the BFII player models are meant to hold a pistol rear grip, instead of a stock...So the trooper looks like his trigger hand is gripping at nothing, even if the rest of the model coordinates with the trooper perfectly
.
Oh well, nice model
...
The only problem with rifles(as I am learning with my garand) is that the BFII player models are meant to hold a pistol rear grip, instead of a stock...So the trooper looks like his trigger hand is gripping at nothing, even if the rest of the model coordinates with the trooper perfectly
Oh well, nice model
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Model Showcase Thread v3.0
Here he is: The Gray Jedi Master Tai-Frag Koth, a Zabrak Jedi which leads the ZERO Squad, and gets more and more connected to the Dark-Side..
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Model Showcase Thread v3.0
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Model Showcase Thread v3.0
Sweet! Although, the tattoos look really painty.
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Model Showcase Thread v3.0
Wow, wild. 
-
obiboba3po
- 2008 Most Technically Challenging Avatar
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: NJ, USA
Re: Model Showcase Thread v3.0
my thoughtsredgroupclan wrote:Wow, wild.
-
Master_Ben
- Lieutenant General

- Posts: 675
- Joined: Wed Nov 12, 2008 9:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Watching your PC over your shoulder. No, the other sholder....
Re: Model Showcase Thread v3.0
Awesome.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Model Showcase Thread v3.0
...and thank you to Pandemic, who decided to make the jed_inf_sith model which can be used for any and every new playermodel.MandeRek wrote:Here he is: The Gray Jedi Master Tai-Frag Koth, a Zabrak Jedi which leads the ZERO Squad, and gets more and more connected to the Dark-Side..
Even women. (Okay, maybe not women.)
Nice work, but like someone said, those tattoos (or are they supposed to be veins? either way-) need to be fixed up because right now they look very drawn-on. Maybe make a new layer for your veins, draw them on top, then feather them out before you add them and they won't look so out-of-place.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Model Showcase Thread v3.0
Is it an entirely new model, or a reskin with horn addons? Either way, great.
EDIT - Read Mav's post.
EDIT - Read Mav's post.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Model Showcase Thread v3.0
It's actually not entirely the jed_inf_sith model, he used the torso up plus the imp_inf_darktrooper legs. But the point was that jed_inf_sith is a very versatile model.Fiodis wrote:Is it an entirely new model, or a reskin with horn addons? Either way, great.
EDIT - Read Mav's post.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Model Showcase Thread v3.0
You're right: Sith model. New torso UVs and texture though, plus edited arms.. Yeah I'm also a bit confused with the drawings.. The ones on the body were painted with a 90%transparent brush and the ones on the face with a normal one.. Guess i need to redo those!Maveritchell wrote:...and thank you to Pandemic, who decided to make the jed_inf_sith model which can be used for any and every new playermodel.MandeRek wrote:Here he is: The Gray Jedi Master Tai-Frag Koth, a Zabrak Jedi which leads the ZERO Squad, and gets more and more connected to the Dark-Side..
Even women. (Okay, maybe not women.)
Nice work, but like someone said, those tattoos (or are they supposed to be veins? either way-) need to be fixed up because right now they look very drawn-on. Maybe make a new layer for your veins, draw them on top, then feather them out before you add them and they won't look so out-of-place.
offtopic: Mav', congrats with this promotion: you deserve it most of all
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Model Showcase Thread v3.0
I don't think the problem is with transparency or not - I think the problem is that you have a flat brush (whether it's transparent or not is irrelevant). Using feathering on the edges gives you a transparent gradient towards the edges, giving the illusion of some variation.MandeRek wrote:You're right: Sith model. New torso UVs and texture though, plus edited arms.. Yeah I'm also a bit confused with the drawings.. The ones on the body were painted with a 90%transparent brush and the ones on the face with a normal one.. Guess i need to redo those!
Of course, it would be wise to not use a flat line in the first place if you can help it, but if you must, what's mentioned above should make it nicer.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Model Showcase Thread v3.0
Okay, thanks for the suggestionMaveritchell wrote:I don't think the problem is with transparency or not - I think the problem is that you have a flat brush (whether it's transparent or not is irrelevant). Using feathering on the edges gives you a transparent gradient towards the edges, giving the illusion of some variation.MandeRek wrote:You're right: Sith model. New torso UVs and texture though, plus edited arms.. Yeah I'm also a bit confused with the drawings.. The ones on the body were painted with a 90%transparent brush and the ones on the face with a normal one.. Guess i need to redo those!
Of course, it would be wise to not use a flat line in the first place if you can help it, but if you must, what's mentioned above should make it nicer.
offtopic: could you help me on the little scripting problem from the other topic?
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: Model Showcase Thread v3.0
Clone Scout from Clone Wars Series(only new Helmet):
Gas Platform:
Hidden/Spoiler:
Hidden/Spoiler:





