My question is;
Why is it that almost every experienced 3d modeller tries to avoid triangles? I know that they sometimes cause the shading to look weird, but quads sometimes have their "ugly" downside in use as well.
And my second question is (this one would probably has a bit more of a theoretical answer to it); Why do people advise to triangulate models for use in SWBFII? I know what happens when you don't, but I'm wondering just why this is.
I'm asking all these questions because I wan't to indulge myself deeper and deeper in the use of 3d modelling applications and because I ultimately hope to become good enough with it to find an actual job in it (yes, I am aware that there are a lot of people who want this, but I hope to be taken more seriously by knowing some of reasons behind the tips that are presented. I'd also like to express that I have already practiced a lot at making realistic real-life drawings, concept drawings and so on, with the great critical advise from the art teacher at my school.)
I hope I'm not coming over like some sort of streber, I'm just trying to express why I'm asking all these questions




