Exporting Weapon Issues [Solved]

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theultimat
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Exporting Weapon Issues [Solved]

Post by theultimat »

Hi.
I'm trying to export a new weapon I made in XSI, but everytime I export using the Pandemic Tools, when I munge, I get these errors:

Code: Select all

ERROR[PC_modelmunge msh\L115A3.msh]:NO POLY COUNT FOR l115a3:  THIS IS VERY BAD
ERROR[PC_modelmunge msh\L115A3.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge msh\L115A3.msh]:Unable to write collision tree nodes, no tree exists
I'm not entirely sure what these errors mean, so could you guys help me out please? Also, here is an image of the setup. Is this right or wrong?
Image

Also (sorry about the large number of questions), what should I select when I export? Because at the moment I'm just guessing.

Thank you all in advance.
Last edited by theultimat on Thu Jul 23, 2009 10:49 am, edited 1 time in total.
FragMe!
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Re: Exporting Weapon Issues

Post by FragMe! »

By convention, or the way most people do this is, there should be a null at 0,0,0 in other word create a null and don't move it. Rename it dummyroot. Drag and drop all the other bits under it. Don't really need the hp_active. some weapons have it some don't.
So under the dummyroot would be your model (polymesh1 in your case) and the hp_fire.
To export branch select the dummyroot (middle mouse button) then export.
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trainmaster611
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Re: Exporting Weapon Issues

Post by trainmaster611 »

If you do include the hp_active then and its located at a place other than 0,0,0, does that simply mean that the only change will be that the soldier grabs the weapon at hp_active instead of dummyroot?
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Re: Exporting Weapon Issues

Post by RepSharpshooter »

Your hierarchy is wrong. This is a visual of what FragMe said to do:
  • Dummyroot
    • hp_active
    • hp_fire
    • polymesh1
theultimat
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Re: Exporting Weapon Issues

Post by theultimat »

Thank you everyone, it worked a dream :D

This can be locked now. :)
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