SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Wonderboy
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Re: SWBF Series Model Showcase Thread v4.0

Post by Wonderboy »

Ok, I thought they were supposed to be connected for it to work correctly.
EDIT: I made a new one using only boxes and, surprisingly, only took like 15 minutes. Here it is, lower poly pallet.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Culvar »

Alot better. Probably will be easier to UV too.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Wonderboy »

Yeah, a ton. Plus I can add higher res plank textures to the model. Before when I tried the main planks had very pixelated textures.
EDIT: Texture finished. I think it looks alright, but if you find fault in it please tell me. Credits to CGTextures for supplies different aspects of it.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

@Wonderboy.
Nice job, looks pretty good.


Quick preview of something for the Last Days campaign. As much a retexture as a remodel.
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

Nice retexture sky! I like the clothing, although the face looks a little blurred and weird.

That looks really good Wonderboy. It might also be worth making your own texture, as there are plenty of tuts on the internet and i personally don't like the look of that one.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Eggman »

@Wonderboy - I think the current texture looks great. I don't see any need to change it or make your own other than for your own satisfaction.

@Sky - I'm not so sure about the helmet. It looks kind of like it's just barely perched on the top of his head. Otherwise, it looks good.
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

Eggman wrote:@Wonderboy - I think the current texture looks great. I don't see any need to change it or make your own other than for your own satisfaction.
After looking at it again, i think you're right. :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by Labj »

Clone assassin, so far:
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Deviss: Improved arms, and for helping me to fix some things.
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Icemember: for the base crest model i used.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Nice, but the stomach "plate" is much whiter than the rest of the armor, is that intentional?

I think it looks odd.

Other than that it is a very exceptional model, mind giving a peek at the texture?
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

The helmet is deformed on the rightside. Suggest u cut and duplicate the proper leftside of the helmet and set its x-size to -1, then re-merge for proper symmetry
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

is it intentional that he doesnt have ellbowpads?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Labj »

RogueKnight wrote:Nice, but the stomach "plate" is much whiter than the rest of the armor, is that intentional?

I think it looks odd.

Other than that it is a very exceptional model, mind giving a peek at the texture?
Yeah, that was an error, thanks for pointing that, and i will show off the skin in some time, when i get it fully finished.
CodaRez wrote:The helmet is deformed on the rightside. Suggest u cut and duplicate the proper leftside of the helmet and set its x-size to -1, then re-merge for proper symmetry
I noticed that some minutes after i posted it, but its fixed already.
DarthD.U.C.K. wrote:is it intentional that he doesnt have ellbowpads?
Yes, its intentional, There are no ellbowpads in this pic:
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

in case you would like nit-picky criticism: the undersuitUVseems to be streteched/messed up a bit on the back of the left knee
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Re: SWBF Series Model Showcase Thread v4.0

Post by Labj »

That was fixed yesterday too.
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

kinetosimpetus wrote:
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good job :wink: , only skin suck, and a bit square but great anyway :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by genaral_mitch »

Wow. Too bad BF2 doesn't have prone animations.
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

I know what you mean, but saying stuff like that is gonna start up a big debate about prone again :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Squoobus »

kinetosimpetus wrote:
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What do the blue edges indicate?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

Darth_Squoobus wrote:
kinetosimpetus wrote:
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What do the blue edges indicate?
hard edges :)
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