DEVISS-REX wrote:ouch so i understood wrong XD, but so first vehicle and after landing off is turret (always with yes or yes one passenger) and stop as turret?
Not quite.
Always a turret, as a turret is essentially a vehicle without movement capabilities.
You place the thing in ZE and make ZE animations for it (which are a piece of cake, btw). When you enter it, you have a bit of LUA code trigger this animation so that it takes off with you in it (and you may also want to lock it so you can't hop out mid-air). It follows a preset course around the map that eventually returns it to its starting position.
This is only seen in campaign for several reasons. One of them is that there is only one preset path that each turret-flyer can take: no flyer splines. The second is that once it's dead, without some LUA code involving timers and CreateEntity, it stays dead. It doesn't respawn like vehicles do. Another is that, without again some special LUA coding this time involving CP captures/neutralizations, it won't be team-specific: if you do go to the lengths of scripting it to respawn, it would do that for every team, even a LAAT for the CIS, unless you added yet more code that tracks CP captures.