Strange GCW era crash [Solved]

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TGB
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Strange GCW era crash [Solved]

Post by TGB »

as it says i have a problem with my galactic civil war era. i dont know how it came to crash or what the problem would be as i have tried to fix it to the point i replaced the gcw sideswith the stock ones. i looked in the bf2 log and it has these errors:
Hidden/Spoiler:
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "all_inf_default_sniper" not found
(only part of the log)

as i have replaced the sides without changing them then is there any reason the all_inf_default_sniper cant be found?
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Re: strange gcw era crash

Post by lucasfart »

TGB wrote: i replaced the gcw sides with the stock ones
By this do you mean you removed your own custom sides and reverted to the default sides?
The best way to make sure there aren't any errors when using the stock sides is just copy and paste everything about the sides from another lua into yours. did you add dc: to the start of the part where you load the sides? that might explain why it can't find them because it looks in you sides folder and can't find them there......

This is all just guessing on my part. Could you post your lua so we can see exactly what went wrong?
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Re: strange gcw era crash

Post by TGB »

i did make custom sides - not just for 1 map though. i replaced them with the stock ones as that haas always worked for me. another thing i might add is that the cw era sides have absolutely no trouble whatsoever.
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Re: strange gcw era crash

Post by lucasfart »

could you post your lua please?
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TGB
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Re: Strange gcw era crash

Post by TGB »

which lua - i should've said this before but i am making .lvl files to replace the stock ones (i dont like the stock sides)
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Re: Strange gcw era crash

Post by sampip »

So you are hex-editing the level file?
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Re: Strange gcw era crash

Post by TGB »

no - im putting all sides together and moving the resulting munged .lvl file to the swbf2 game data directory.
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Re: Strange gcw era crash

Post by lucasfart »

Why not just leave it in the addon folder? It's a lot simpler and you can set other maps to use the sides....instead of adding the sides by dc: just type ReadDataFile"...//addon//ABC//data//_LVL_PC//SIDE//(SideName).lvl,

i think that's how you do it anyways....post the gcw lua that you edited to add the sides.....
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TGB
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Re: Strange gcw era crash

Post by TGB »

solved the problem - turns out that the each time i removed a side .lvl from the data folder some was copied or remembered into the new file(?). Thats probably why no errors were shown regarding the new sides or what i had changed.
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