YTGTangerine wrote:No I copied the common stuff and put dc: in my LUA and all.
Anywho, here is a mungelog, what you guys needed.
It does say there are two errors...
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
Well there is the MungeLog. Hope it helps you help me!
You used a terraincutter that was not made correctly. My old DMI house had terraincutters that were done incorrectly. I got that same mungelog, but more errors because I had made more mistakes on other models that were in my [test] map.
Do a manual clean.
Quick little tut on how (memorized most of it

)(*** is your map's 3-letter name)
Go to C:/data_***/build/world/***/munged/PC and delete all files.
Go to C:/data_***/build/sides/***/munged/pc and delete all files (in this one only is *** a side name; do this to every side you've munged)
Go to C:/data_***/build/world and delete all .lvl and .req files
Go to C:/data_***/build/sides and delete all .lvl and .req files
Go to C:/data_***/LVL_PC/SIDE and delete all .LVL and .REQ files
Go to C:/data_***/LVL_PC/WORLD and all .lvl and .req files.
Now delete *** from your addon folder.
Moral of the post:
1: Never use the stock "Clean" button that's in Visualmunge.
2: Always use a test map when you're not sure something will work for you.
Teancum, you say whatever you need to about the manual clean.
(And BTW, don't do one after every munge, try to do them as little as possible due to the fact that some models take forever to munge, and manual cleans just lengthen the munge)