Can't find REQ error [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Can't find REQ error [Solved]

Post by skelltor »

When I munged a new unit I made I found this error
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_blazetrooper.lvl.req(1)...

ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_blazetrooper.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

So I opened his req but it looks fine
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"rep_inf_blazetrooper"
}
REQN
{
"model"
"hud_flame"
}
REQN
{
"texture"
"hud_flame"
}

REQN
{
"model"
"hud_wrockt"
}
REQN
{
"texture"
"hud_wrockt"
}
REQN
{
"model"
"hud_rage"
}
REQN
{
"texture"
"hud_rage"
}
}
Does anyone notice anything out of place? Or have any other ideas?
Last edited by skelltor on Mon Jan 21, 2013 12:17 pm, edited 1 time in total.
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Can't find REQ error

Post by Loopy53 »

skelltor wrote:When I munged a new unit I made I found this error
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_blazetrooper.lvl.req(1)...

ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_blazetrooper.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

So I opened his req but it looks fine
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"rep_inf_blazetrooper"
}
REQN
{
"model"
"hud_flame"
}
REQN
{
"texture"
"hud_flame"
}

REQN
{
"model"
"hud_wrockt"
}
REQN
{
"texture"
"hud_wrockt"
}
REQN
{
"model"
"hud_rage"
}
REQN
{
"texture"
"hud_rage"
}
}
Does anyone notice anything out of place? Or have any other ideas?
try loading the .req like this instead. You only need 1 model and 1 texture thing.
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"rep_inf_blazetrooper"
}
REQN
{
"model"
"hud_flame"
"hud_rage"
"hud_wrockt"
}
REQN
{
"texture"
"hud_flame"
"hud_rage"
"hud_wrockt"
}
}
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Can't find REQ error

Post by skelltor »

I tried your change but still get the same error. I have other REQs set up the same way and they work fine. Any other ideas?
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: Can't find REQ error

Post by Noobasaurus »

Clean? Manual clean? (I assume you have tried this)

Also: When did the error start happening?
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Can't find REQ error

Post by skelltor »

I have tried a clean, no manual yet. It started today when I tried munging my new unit.
Update: manual clean stopped the error but added a ton of these
ERROR[levelpack req\rep_inf_41st_sniper.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\rep_inf_501st_air.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:

EDIT I got rid of the DOS error by running another manual clean.
more information when it munges the blaze trooper's REQ it gives me an level pack error that I must close for munging to continue.
Also when rep side is fully munged it is about a 10th its normal size.
.
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Can't find REQ error

Post by Loopy53 »

Post all of the following: Complete munge log. Complete error log. rep.req, your unit .req, and the unit .odf and msh/tga use dropbox or mediafire if your a penguin to post the msh/.tga.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Can't find REQ error

Post by skelltor »

I tested out the skin and model ingame and they worked fine. I will post the REQ's, munge log, and odf after munging finishes. What error log are you referring to?

Munge log
http://textuploader.com/?p=6&id=T6CSg

Unit REQ
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"rep_inf_blazetrooper"
}
REQN
{
"model"
"hud_flame"
"hud_rage"
"hud_wrockt"
}
REQN
{
"texture"
"hud_flame"
"hud_rage"
"hud_wrockt"
}
}
Rep REQ
Hidden/Spoiler:
ucft
{
REQN
{
"lvl"
"rep_fly_anakinstarfighter_sc"
"rep_fly_anakinstarfighter"
"rep_fly_arc170fighter_sc"
"rep_fly_arc170fighter"
"rep_fly_gunship_sc"
"rep_fly_vwing"
"rep_hero_aalya"
"rep_hero_anakin"
"rep_inf_ARF_trooper"
"rep_hero_drallig"
"rep_hero_stass"
"rep_hero_kiyadimundi"
"rep_hero_macewindu"
"rep_hero_bail"
"rep_inf_air"
"rep_hero_barriss"
"rep_inf_arc"
"rep_inf_officer"
"rep_hero_kolar"
"rep_inf_gunner"
"rep_hero_cloakedanakin"
"rep_hero_ep2_anakin"
"rep_inf_flametrooper"
"rep_hero_ep2_obiwan"
"rep_inf_capt"
"rep_inf_medic"
"rep_hero_obiwan"
"rep_hero_plokoon"
"rep_hero_yoda"
"rep_hero_luminara"
"rep_hero_quigon"
"rep_hero_shaakti"
"rep_hover_fightertank"
"rep_inf_ep3_Commander_neyo"
"rep_inf_91st_rifleman"
"rep_inf_91st_rocketeer"
"rep_inf_91st_engineer"
"rep_inf_91st_officer"
"rep_inf_91st_sniper"
"rep_inf_91st_air"
"rep_inf_91st_medic"
"rep_inf_91st_jettrooper"
"rep_inf_ep3_Commander_cody"
"rep_inf_501st_rifleman"
"rep_inf_501st_rocketeer"
"rep_inf_501st_engineer"
"rep_inf_501st_air"
"rep_inf_501st_arc"
"rep_inf_501st_medic"
"rep_inf_501st_officer"
"rep_inf_501st_gunner"
"rep_inf_501st_sniper"
"rep_inf_501st_capt"
"rep_inf_501st_jettrooper"
"rep_inf_ep3_Commander_appo"
"rep_inf_marine_rifleman"
"rep_inf_marine_rocketeer"
"rep_inf_marine_arc"
"rep_inf_marine_engineer"
"rep_inf_marine_capt"
"rep_inf_marine_officer"
"rep_inf_marine_sniper"
"rep_inf_marine_gunner"
"rep_inf_marine_jettrooper"
"rep_inf_ep3_Commander_barcara"
"rep_inf_ice_rifleman"
"rep_inf_ice_rocketeer"
"rep_inf_ice_arc"
"rep_inf_ice_engineer"
"rep_inf_ice_officer"
"rep_inf_ice_sniper"
"rep_inf_ice_gunner"
"rep_inf_ice_capt"
"rep_inf_ice_jettrooper"
"rep_inf_ep3_Commander_keller"
"rep_inf_212th_rifleman"
"rep_inf_212th_rocketeer"
"rep_inf_212th_engineer"
"rep_inf_212th_paratrooper"
"rep_inf_212th_sniper"
"rep_inf_212th_air"
"rep_inf_212th_arc"
"rep_inf_212th_gunner"
"rep_inf_212th_officer"
"rep_inf_212th_capt"
"rep_inf_212th_medic"
"rep_inf_212th_jettrooper"
"rep_inf_ep3_Commander_gree"
"rep_inf_41st_rifleman"
"rep_inf_41st_rocketeer"
"rep_inf_41st_gunner"
"rep_inf_41st_engineer"
"rep_inf_41st_officer"
"rep_inf_41st_medic"
"rep_inf_41st_arc"
"rep_inf_41st_sniper"
"rep_inf_41st_jettrooper"
"rep_inf_41st_paratrooper"
"rep_inf_shock_rifleman"
"rep_inf_shock_rocketeer"
"rep_inf_shock_engineer"
"rep_inf_shock_officer"
"rep_inf_shock_air"
"rep_inf_shock_sniper"
"rep_inf_shock_gunner"
"rep_inf_shock_arc"
"rep_inf_shock_capt"
"rep_inf_shock_jettrooper"
"rep_inf_ep3_Commander_thire"
"rep_inf_327th_rifleman"
"rep_inf_327th_rocketeer"
"rep_inf_327th_engineer"
"rep_inf_327th_officer"
"rep_inf_327th_capt"
"rep_inf_327th_arc"
"rep_inf_327th_sniper"
"rep_inf_327th_jettrooper"
"rep_inf_ep3_Commander_bly"
"rep_inf_ep3_Commander_nexu"
"rep_inf_187th_rifleman"
"rep_inf_187th_rocketeer"
"rep_inf_187th_engineer"
"rep_inf_187th_officer"
"rep_inf_187th_sniper"
"rep_inf_187th_capt"
"rep_inf_187th_arc"
"rep_inf_187th_jettrooper"
"rep_inf_187th_gunner"
"rep_hero_kitfisto"
"rep_hover_barcspeeder"
"rep_inf_clone_assassin"
"rep_inf_commando"
"rep_inf_arc_rocketeer"
"rep_inf_arc_commander"
"rep_inf_arc_officer"
"rep_inf_ep2_commander"
"rep_inf_ep2_jettrooper"
"rep_inf_ep2_officer"
"rep_inf_ep2_engineer"
"rep_inf_ep2_rifleman"
"rep_inf_ep2_arf"
"rep_inf_ep2_rocketeer"
"rep_inf_ep2_sniper"
"rep_inf_ep3_pilot"
"rep_inf_ep3_marine"
"rep_inf_shadow"
"rep_walk_atte"
"rep_walk_atxt"
"rep_walk_oneman_atst"
}
REQN
{
"model"
"rep_1st_commando"
"rep_1st_whitecommander"
"rep_1st_327th"
"rep_1st_gree"
"rep_1st_feluciatrooper"
"rep_1st_AT-RT_Driver"
"rep_1st_cockpit_speederbike"
"rep_1st_cody"
"rep_1st_212th_sniper"
"rep_1st_shadowtrooper"
"rep_1st_212th_engineer"
"rep_1st_ARC_blue"
"rep_1st_bly"
"rep_1st_shadowv2"
"rep_1st_ARC_red"
"imp_1st_officer"
}
REQN
{
"model"
"com_inv_mesh"
}

REQN
{
"config"
"extraweapons"
}

}
unit odf
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"
GeometryName = "rep_inf_blazetrooper.msh"

[Properties]
GeometryName = "rep_inf_blazetrooper"
GeometryLowRes = "rep_inf_blazetrooper"
FirstPerson = "REP\REP;rep_1st_327th"
SkeletonLowRes = "wookielz"
SkeletonRootScale = "1.15"
CollisionRootScale = "1.15"
SkeletonName = "durge"
AnimationName = "durge"
MaxHealth = 2500.0

PointsToUnlock = 18

UnitType = "support"


RecoverFromTumble = "1"

MaxSpeed = 5.5 // base forward speed
MaxStrafeSpeed = 4.5 // base right/left speed
MaxTurnSpeed = 4.0 // base turn speed
JumpHeight = 1.0 // base jump height in meters

JetJump = "15.0" //The initial jump-push given when enabling the jet
JetPush = "10.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "50.0"
JetFuelRechargeRate = "1000.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.01" //initial cost when jet jumping(fuel is 0 to 1
JetFuelMinBorder = "0.01" //minimum fuel to perform a jet jump(fuel is 0 to 1)
RecoverFromTumble = "1"
//JET JUMP END
JetEffect = "com_sfx_durge_pack_flames"
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions

DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "jetdamage"
DamageAttachPoint = "bone_pelvis"

DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 0.425 //"0.3"
DamageAttachPoint = "bone_pelvis"

WEAPONSECTION = 1
WeaponName = "rep_weap_inf_blaze_flamethrower"
WeaponAmmo = 4

WEAPONSECTION = 2
WeaponName = "cis_weap_Gatling_Gauntlet"
WeaponAmmo = 2

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_wrist_emp"
WeaponAmmo = 10
WeaponChannel = 1


WEAPONSECTION = 4
WeaponName = "com_weap_powerup_overcharge"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "com_weap_inf_inferno"
WeaponAmmo = 5
WeaponChannel = 1



EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "rep_inf_trooper"
VOUnitType = 121
Last edited by skelltor on Sun Jan 20, 2013 2:53 pm, edited 1 time in total.
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Can't find REQ error

Post by Loopy53 »

run the game in the debugg.exe, see the faq question 4. Also post the log that is generated immediately after the munge is finished. If no log is generated, good.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Can't find REQ error

Post by skelltor »

I have not even put the munged rep side ingame because the munger gets an error and the rep side is so much smaller then it should be. I edited my previous post with the other info.
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Can't find REQ error

Post by Loopy53 »

found one error. The rep_inf_flametrooper needs to be loaded in the rep.req. Remove anything that you are not using from the rep.req too. The yellow error means your flametrooper/blazetrooper is wrong. Re-name all instances of blazetrooper to flametrooper. Leave the unit odf the way it is though.

ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors: determinant is zero!
ERROR[PC_modelmunge msh\rep_weap_inf_dc15carbine.msh]:computing tangent vectors:
4 Errors


ERROR[PC_texturemunge msh\cloneshockassassinbluev.tga]:Targa palette entry size 70 not currently supported.
ERROR[PC_texturemunge msh\cloneshockassassinbluev.tga]:Targa palette entry size 70 not currently supported.
[continuing]
2 Errors 0 Warnings


ERROR[levelpack req\rep_inf_ep2_anakin.req]:Expecting bracket, but none was found.
File : ..\..\..\sides\rep\req\rep_inf_ep2_anakin.req(0)...
<--
ERROR[levelpack req\rep_inf_ep2_anakin.req]:Expecting bracket, but none was found.
File : ..\..\..\sides\rep\req\rep_inf_ep2_anakin.req(0)...
<--
[continuing]

ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_flametrooper.lvl.req(1)...

ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_flametrooper.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings



The red error I am not familliar with. Remove that weapon for the time being.

The orange error means your .tga size in not a power of 2. Google power of 2's if you need to, and resize cloneshockassassinbluev.tga. Should be 512 x 512, 256 x 256, or 1024 x 1024.

The purple error mean your rep_inf_ep2_anikan.req is messed up. Post that .req please

Start with fixing those errors. Can you please post your ERROR log? Run the debugg.exe, located in C:\program files\lucasarts\star_wars_battlefront_ii\gamedata\ or follow this from the FAQ:
Hidden/Spoiler:
Question #4 - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - The BF2_modtools.exe is the debug executable, copy it from C:\BF2_ModTools and paste it in the same folder as your BattlefrontII.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
you can launch BF2_modtools.exe and play your map then exit or let it crash to generate a BFront2.log located in that same folder.
If you encounter a "Please insert CD 1" dialogue or have the DVD or digital download version of SWBF2 use THIS modified BF2_modtools.exe

Note to Vista users:
If you can't find your BFront2.log it may be saved to this location:
C:\Users\<username>\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData
or click on the Compatibility Files button in the GameData folder.


If you need the modified debugger, go to the FAQ question 4 for the link.

Hopefully this helps!

P.S. If you need a dc-15 carbine I would be willing to model it for you, since that one apears to be corrupt.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Can't find REQ error

Post by AceMastermind »

'req' errors don't usually mean an error with the req file, that is just a generic message thrown for a broken munge. An ingame error log is useless at this point since the munge was broken, you must fix the munge log errors first. The targa error is related to RLE compression.
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Can't find REQ error

Post by Loopy53 »

I dont mean to disagree with you ace, but I believe that error is size. a Targa type 10 is not supported error is RLE. Regardless, it needs fixed.
User avatar
Nedarb7
Lieutenant General
Lieutenant General
Posts: 676
Joined: Sat Sep 22, 2012 3:41 pm

Re: Can't find REQ error

Post by Nedarb7 »

Ace wrote:The targa error is related to RLE compression.
Actually Ace is right Zapattack1234 had the same error before.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Can't find REQ error

Post by skelltor »

Oh I had rechanged flametrooper back to blazetrooper after I munged so everything is blazetrooper now. The assassin skin I don't even use for a unit so idk why it shows up so i removed it.
Thank you for the model offer but I have another one that will be fine.
ep2 Anakin req
Hidden/Spoiler:
ucft
{
REQN
{
"class"
"rep_hero_ep2_anakin"
}
REQN
{
"texture"
"hud_rage"
}
REQN
{
"model"
"hud_rage"
}
}
Hmm do you think something could be wrong with hud_rage since both Anakin and the blaze trooper use it? They are(as far as I can remember) are the only republic units who reference it in their req.

Also I am a bit unclear on why you want to see the error log as it wouldn't reference the blaze trooper as he has never made it ingame. How ever if you think a basic error log with the rest of my republic side would help I will be happy to run it and post the log. I really appreciate your help :)

"'req' errors don't usually mean an error with the req file, that is just a generic message thrown for a broken munge. An ingame error log is useless at this point since the munge was broken, you must fix the munge log errors first. The targa error is related to RLE compression."
Oh alright well I fixed the targa anyways. Do you notice anything else wrong with my unit that could cause the REQ error?
Last edited by skelltor on Sun Jan 20, 2013 3:33 pm, edited 1 time in total.
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Can't find REQ error

Post by Loopy53 »

:? Alright. I will end this conversation here, lets focus on helping skeltor. No problem for the help. I always like error logs because they have the most information about an error.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Can't find REQ error

Post by skelltor »

Ok here is my error log for the heck of it btw that missing blaze trooper error is because this was the map I was planning on putting him on but he never made it.
http://textuploader.com/?p=6&id=ho6Kj
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Can't find REQ error

Post by Loopy53 »

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "com_weap_inf_health_det TURRET1" node "aimer_y" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "com_weap_inf_health_det TURRET1 WEAPON1" mount node "aimer_x" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "com_weap_inf_health_det TURRET1 WEAPON1" fire node "hp_fire" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "com_bldg_inf_psg TURRET1" node "aimer_y" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "com_bldg_inf_psg TURRET1 WEAPON1" mount node "aimer_x" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "com_bldg_inf_psg TURRET1 WEAPON1" fire node "hp_fire" not found

I would figure these out. Beyond that, I cant figure out why your unit isnt working....other than naming. Check ALL names and go from there.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Can't find REQ error

Post by skelltor »

Those errors are from some custom autoturrets they work fine though.
I looked in rep/munged/pc and the blazetrooper.lvl didn't have ucft but a different blazetrooper.lvl. req had only the letters ucft in it could that offer any explanation or is that just because of some other error? I wouldn't think it would matter but would not having a weapon model be an issue? His two primary weapons use the superbattledroid cannon msh (the invisible one)
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: Can't find REQ error

Post by Loopy53 »

Try a different weapon and see. Is this a custom side folder? IE if you made a USA folder that doesn't exist already. If so, make sure the munge.bat and clean.bat are in the folder. I'm pretty sure thats not the case, since you were using the rep side. If your sure the turrets arent causing grief, alright.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Can't find REQ error

Post by skelltor »

Facepalm I found out my issue, in overcharge instead of com_item_overcharge I had pasted com_weap_overcharge so the weapon was trying to use itself as ordnance. Thanks for the help everybody :)
Post Reply