Rolling Water?
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MasterNoth
Rolling Water?
How do you prevent water from moving? It always looks like it's rolling up on shore, but I need to know how to make it stagnant.
(Same question posted on SS) This is for the tutorial, also.
(Same question posted on SS) This is for the tutorial, also.
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OOM-9
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Qdin
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I actually don't know guys
but I've noticed some 'ice-gletcher-water' which was flowing up and down along with the 'walls' in the caves at Rhen Var: (not Citadel - I just forgot the map name
)
maybe they made the water in XSI? or made the texture the water is using, is getting animated or something?
and OOM-9 - what's a 10 foot swell??
but I've noticed some 'ice-gletcher-water' which was flowing up and down along with the 'walls' in the caves at Rhen Var: (not Citadel - I just forgot the map name
maybe they made the water in XSI? or made the texture the water is using, is getting animated or something?
and OOM-9 - what's a 10 foot swell??
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OOM-9
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Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
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CarbineImpulse
I think the wave height is adjustable using the FresnelMinMax variable it's probably worth having a play with the min and max values there. There is also the OscillationEnable variable. Both of these can be found in the fx file for your water (Effect("Water"). You can also compare the differences in the water effects file for kamino and kashyyyk to get a feel for other areas you may wish to edit to get your desired effect. Hope that helps.
Carb.
Carb.
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MasterNoth
OOM-9: You make waves by enabling the OceanEnable and then adding things like PhillipsConstant, which is the amount of energy within wave movement. The info is contained in the Kamino FX file, if you have a look.
CarbineImpulse: Fresnel only limits circular patterns. That is like the amount of ripple that is created in water when touched by outside sources. As per OscillationEnable, I'll need to have a crack at that one. It seems fitting enough, although I haven't seen it in any of my FX files yet. If I have it might have been for something else, like PS2 or something.
CarbineImpulse: Fresnel only limits circular patterns. That is like the amount of ripple that is created in water when touched by outside sources. As per OscillationEnable, I'll need to have a crack at that one. It seems fitting enough, although I haven't seen it in any of my FX files yet. If I have it might have been for something else, like PS2 or something.
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MasterNoth
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darth_veegan
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MasterNoth
