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Thanks! If any of you have suggestions of what I could show in my next video, let me know!THEWULFMAN wrote:I'm a GIMP person, and I can attest that most of these techniques still apply (since I do most of them). I don't use layers as often as you do, but that's really our only work-style difference. Nice job. Liked and subscribed.

ANDEWEGET wrote:To create the background I'd use a few different grunge/dirt brushes with different opacity etc. That might just be personal preference tho.
Thanks for watching!ANDEWEGET wrote:Pretty cool. Some suggestions:
For the barrel you can just use a gradient(in the same 'group' as bucket fill) with 3 colors: black, white/transparent, black.
I'd use even more layers. Everything which becomes a hassle to remove if I did it wrong has to be on an own layer for me. So scratches, shadows etc get their own layers. I separate stuff like baked AO from painted AO/baked normals from painted normals, too. This way it's easier to rebake and then replace.
To create the background I'd use a few different grunge/dirt brushes with different opacity etc. That might just be personal preference tho.
It'd be nice to see the texturing process for a model, too.
Someone messaged me and told me that GIMP doesn't have that "sponge" filter, can you confirm this, and if so, how would you go about getting the same sort of effect? I can't say I've ever used GIMP before, otherwise I would try to do a tutorial using it.THEWULFMAN wrote:ANDEWEGET wrote:To create the background I'd use a few different grunge/dirt brushes with different opacity etc. That might just be personal preference tho.
Heh. This. There is a Cloud function in GIMP similar to what he uses, but I honestly never thought of using it like he does (brilliant though). I just use a couple of my 250 brushes. Most are grunge of some sort or another, or scratches.