i high lated what i though would be wrong
here i cw log
Hidden/Spoiler:
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_kwing in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DAN\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\rep.lvl
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_rocketeer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_engineer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_jettrooper" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_droideka" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "cis_hero_darthmaul" not found for team 2 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0xfa87c00" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "rep_hero_anakin" not found for team 1 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x5c130786" (check the side's .req file)
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader.cpp(180)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b00fb14d: trying to replace "nab2_prop_l_planter" with "nab2_prop_l_planter1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=db2f8eae: trying to replace "tat2_bldg_small1" with "tat2_bldg_small17"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d62f86cf: trying to replace "tat2_bldg_small1" with "tat2_bldg_small18"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4f27f685: trying to replace "tat2_bldg_small2" with "tat2_bldg_small23"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e27f4f2: trying to replace "tat2_bldg_small2" with "tat2_bldg_small22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4d27f35f: trying to replace "tat2_bldg_small2" with "tat2_bldg_small21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d22b0355: trying to replace "tat2_bldg_small3" with "tat2_bldg_small30"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df2f94fa: trying to replace "tat2_bldg_small1" with "tat2_bldg_small13"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e02f968d: trying to replace "tat2_bldg_small1" with "tat2_bldg_small12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dd2f91d4: trying to replace "tat2_bldg_small1" with "tat2_bldg_small11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d92f8b88: trying to replace "tat2_bldg_small1" with "tat2_bldg_small15"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "com_inv_col_64ed"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, com_inv_col_64ed, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de2f9367: trying to replace "tat2_bldg_small1" with "tat2_bldg_small10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=da2f8d1b: trying to replace "tat2_bldg_small1" with "tat2_bldg_small14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dc2f9041: trying to replace "tat2_bldg_small1" with "tat2_bldg_small16"
Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp2_capture"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp7" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp4" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp4" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp7" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 77
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 78
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 79
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 81
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 82
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 83
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 85
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 86
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 87
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 89
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 90
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 91
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 93
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 94
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 95
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 97
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 98
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 99
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 101
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 102
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 103
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 105
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 106
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 107
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 109
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 110
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 111
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 113
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 114
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 115
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 117
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 118
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 119
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 121
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 122
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_kwing in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DAN\Data\_lvl_pc\SIDE\rep.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\rep.lvl
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_rocketeer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_engineer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_jettrooper" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_droideka" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "cis_hero_darthmaul" not found for team 2 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0xfa87c00" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "rep_hero_anakin" not found for team 1 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x5c130786" (check the side's .req file)
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader.cpp(180)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b00fb14d: trying to replace "nab2_prop_l_planter" with "nab2_prop_l_planter1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=db2f8eae: trying to replace "tat2_bldg_small1" with "tat2_bldg_small17"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d62f86cf: trying to replace "tat2_bldg_small1" with "tat2_bldg_small18"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4f27f685: trying to replace "tat2_bldg_small2" with "tat2_bldg_small23"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e27f4f2: trying to replace "tat2_bldg_small2" with "tat2_bldg_small22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4d27f35f: trying to replace "tat2_bldg_small2" with "tat2_bldg_small21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d22b0355: trying to replace "tat2_bldg_small3" with "tat2_bldg_small30"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df2f94fa: trying to replace "tat2_bldg_small1" with "tat2_bldg_small13"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e02f968d: trying to replace "tat2_bldg_small1" with "tat2_bldg_small12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dd2f91d4: trying to replace "tat2_bldg_small1" with "tat2_bldg_small11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d92f8b88: trying to replace "tat2_bldg_small1" with "tat2_bldg_small15"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "com_inv_col_64ed"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, com_inv_col_64ed, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de2f9367: trying to replace "tat2_bldg_small1" with "tat2_bldg_small10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=da2f8d1b: trying to replace "tat2_bldg_small1" with "tat2_bldg_small14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dc2f9041: trying to replace "tat2_bldg_small1" with "tat2_bldg_small16"
Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp2_capture"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp7" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp4" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp4" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp7" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 77
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 78
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 79
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 81
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 82
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 83
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 85
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 86
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 87
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 89
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 90
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 91
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 93
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 94
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 95
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 97
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 98
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 99
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 101
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 102
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 103
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 105
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 106
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 107
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 109
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 110
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 111
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 113
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 114
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 115
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 117
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 118
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 119
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 121
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 122
here is the gcw log
Hidden/Spoiler:
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_sniper" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_engineer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_officer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_wookiee" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "imp_inf_rocketeer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "imp_inf_engineer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "imp_inf_officer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "imp_inf_dark_trooper" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "all_inf_pilotluke" not found for team 2 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x6a31ef92" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "imp_inf_zsinj" not found for team 1 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0xb9247988" (check the side's .req file)
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader.cpp(180)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b00fb14d: trying to replace "nab2_prop_l_planter" with "nab2_prop_l_planter1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=db2f8eae: trying to replace "tat2_bldg_small1" with "tat2_bldg_small17"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d62f86cf: trying to replace "tat2_bldg_small1" with "tat2_bldg_small18"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4f27f685: trying to replace "tat2_bldg_small2" with "tat2_bldg_small23"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e27f4f2: trying to replace "tat2_bldg_small2" with "tat2_bldg_small22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4d27f35f: trying to replace "tat2_bldg_small2" with "tat2_bldg_small21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d22b0355: trying to replace "tat2_bldg_small3" with "tat2_bldg_small30"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df2f94fa: trying to replace "tat2_bldg_small1" with "tat2_bldg_small13"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e02f968d: trying to replace "tat2_bldg_small1" with "tat2_bldg_small12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dd2f91d4: trying to replace "tat2_bldg_small1" with "tat2_bldg_small11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d92f8b88: trying to replace "tat2_bldg_small1" with "tat2_bldg_small15"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "com_inv_col_64ed"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, com_inv_col_64ed, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de2f9367: trying to replace "tat2_bldg_small1" with "tat2_bldg_small10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=da2f8d1b: trying to replace "tat2_bldg_small1" with "tat2_bldg_small14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dc2f9041: trying to replace "tat2_bldg_small1" with "tat2_bldg_small16"
Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp2_capture"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp7" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp4" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp4" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp7" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_sniper" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_engineer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_officer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_wookiee" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "imp_inf_rocketeer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "imp_inf_engineer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "imp_inf_officer" (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "imp_inf_dark_trooper" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "all_inf_pilotluke" not found for team 2 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x6a31ef92" (check the side's .req file)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "imp_inf_zsinj" not found for team 1 (check the side's .req file)
Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0xb9247988" (check the side's .req file)
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader.cpp(180)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b00fb14d: trying to replace "nab2_prop_l_planter" with "nab2_prop_l_planter1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=db2f8eae: trying to replace "tat2_bldg_small1" with "tat2_bldg_small17"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d62f86cf: trying to replace "tat2_bldg_small1" with "tat2_bldg_small18"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4f27f685: trying to replace "tat2_bldg_small2" with "tat2_bldg_small23"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4e27f4f2: trying to replace "tat2_bldg_small2" with "tat2_bldg_small22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4d27f35f: trying to replace "tat2_bldg_small2" with "tat2_bldg_small21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d22b0355: trying to replace "tat2_bldg_small3" with "tat2_bldg_small30"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df2f94fa: trying to replace "tat2_bldg_small1" with "tat2_bldg_small13"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e02f968d: trying to replace "tat2_bldg_small1" with "tat2_bldg_small12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dd2f91d4: trying to replace "tat2_bldg_small1" with "tat2_bldg_small11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d92f8b88: trying to replace "tat2_bldg_small1" with "tat2_bldg_small15"
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "com_inv_col_64ed"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, com_inv_col_64ed, that does not have an .odf file associated with it
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de2f9367: trying to replace "tat2_bldg_small1" with "tat2_bldg_small10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=da2f8d1b: trying to replace "tat2_bldg_small1" with "tat2_bldg_small14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=dc2f9041: trying to replace "tat2_bldg_small1" with "tat2_bldg_small16"
Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp2_capture"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp7" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp4" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp4" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp2" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp7" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp6" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188


