Talay: Tak Base - Update 5/10/09

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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AQT
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Re: Talay: Tak Base - Update 5/10/09

Post by AQT »

MasterSaitek009 wrote:I hope you guys enjoy it.
Me too. It was amazingly done. :)

So I'm going to be releasing this map very soon. Other then someminor fixes and localization, it's ready to go. As for localization, can someone who knows Deutsch please help me translate the following codes:
Hidden/Spoiler:
Code/English

all_inf_battledroid/B-2 Battle Droid
all_inf_mechanic/Rebel Engineer
all_inf_grenadier/Rebel Grenadier
imp_inf_stormcommando/Storm Commando
all_weap_inf_blast_cannon/CR-1 Blaster Cannon
all_weap_inf_incinerator2/E-5 Incinerator
all_weap_inf_pistol2/DH-17 Blaster Carbine
all_weap_inf_rifle2/DH-17 Blaster Rifle
all_weap_inf_rifle3/E-17 Spy Rifle
all_weap_inf_timebomb2/Concussion Detonator
imp_weap_inf_assault_cannon/Assault Cannon
imp_weap_inf_missile_cannon/Missile Launcher
imp_weap_inf_rifle3/DLT-19 Blaster Rifle
imp_weap_inf_pistol2/DC-15s Side Arm
Thanks in advance.

EDIT1
This map has been officially released here: http://www.gametoast.com/forums/viewtop ... 35&t=17560

EDIT2
Update: Hey all. I've been working on this map again for a while now, mainly improving it following Mav's and H-Bomb's suggestions. One of the main issues was balance in Uber mode. I think I got that fixed.

Some changes I made so are the new skies: the main map
Hidden/Spoiler:
Image
and campaign
Hidden/Spoiler:
Image
The sides have been completely revamped for Uber mode starting off with the Alliance:

Rebel Soldier
Hidden/Spoiler:
Image
Weapons: A280 Blaster Rifle, DH-17 Blaster Carbine, Thermal Detonators

Rebel Grenadier
Hidden/Spoiler:
Image
Weapons: Mortar Launcher, DH-17 Blaster Carbine, Thermal Detonators, EMP Grenades

Rebel Engineer
Hidden/Spoiler:
Image
Weapons: CR-1 Blast Cannon, DH-17 Blaster Carbine, Fusion Cutter, Dispenser Health & Ammo

B-2 Battle Droid
Hidden/Spoiler:
Image
Weapons: Wrist Blaster, Tri-shot, Wrist Rockets

Bothan Spy
Hidden/Spoiler:
Image
Weapons: E-17d Sniper Rifle, A280 Blaster Rifle, Stealth, Concussion Detonators

and the Empire

SpecOps Stormtrooper
Hidden/Spoiler:
Image
Weapons: E-11 Blaster Rifle, SE-14r Sidearm, Thermal Detonators

SpecOps Sharpshooter
Hidden/Spoiler:
Image
Weapons: E-11s Sniper Rifle, SE-14r Sidearm, Thermal Detonators, EMP Grenades

Imperial Engineer
Hidden/Spoiler:
Image
Weapons: Mortar Launcher, SE-14r Sidearm, Fusion Cutter, Dispenser Health & Ammo

Storm Commando
Hidden/Spoiler:
Image
Weapons: E-11b Blast Cannon, DLT-19 Heavy Blaster Rifle, EMP Grenades, Concussion Detonators

Dark Trooper
Hidden/Spoiler:
Image
Weapons: Assault Cannon, Missile Launcher

and a screenshot I thought looked cool
Hidden/Spoiler:
Image
I'll have updates to the map later on. :)
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Nihillo
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Re: Talay: Tak Base - Update 5/10/09

Post by Nihillo »

Don't get me wrong, but the campaign screenshot is kinda boring. :P

The new sky fits the map perfectly. Sides are also good, they remind me of the old Talay. In my opinion the Dark Trooper should be bulkier, but that's not really a problem (don't mind the nitpicking Nihillo :P ).


Any chances of Phase I coming back for the next version?
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Re: Talay: Tak Base - Update 5/10/09

Post by B.I.G_Cookie »

Looks quite nice :D
Will you include custom sides in the conquest mode too?
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Re: Talay: Tak Base - Update 5/10/09

Post by Darth_Spiderpig »

Looks good, I especially love the B-2 Skin and is the SBD larger than the shipped one? (it looks like that in the last pic :D :thumbs: )
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Re: Talay: Tak Base - Update 5/10/09

Post by Nova Hawk »

Looks really nice. Glad to see you are continuing with this map.

I really like the SpecOps stormie.
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Re: Talay: Tak Base - Update 5/10/09

Post by AQT »

@Nihilo: The campaign screenshot looks boring because I didn't want to reveal too much. Saitek has agree to continue work on it so it will look different. The sides were inspired by Nullcommando's from his map. Phase I's? I don't know where they would fit as I plan on cutting TDM. Plus I can't fix the crashing caused by the unit.

@B.I.G_Cookie: No, Conquest mode won't have custom sides just the regular old stock ones.

@Darth_Spiderpig: Yep, the B-2 is larger than the stock one (15% larger).

Thanks for all of your comments. :)
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Re: Talay: Tak Base - Update 5/10/09

Post by RevanSithLord »

Aww. Too bad. It would've been nice to have custom sides for conquest. 8) But still, none-the-less, this update looks cool so-far.
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Re: Talay: Tak Base - Update 5/10/09

Post by Grev »

Woah, looks awesome. Any chance of a release thread with that weapon the Darkie is wielding?
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Re: Talay: Tak Base - Update 5/10/09

Post by AQT »

That weapon was made by Fiodis and has already been released:
http://files.filefront.com/Modelbashesz ... einfo.html

EDIT
Well, this map is pretty much ready to go. All I need is feedback. Anyone interested in beta testing? I only need four more testers (already had two in mind).
Hidden/Spoiler:
Expect...
Image
...in the campaign (and other stuff too).
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Re: Talay: Tak Base - Update 5/10/09

Post by ecko_66 »

I'll beta.
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Re: Talay: Tak Base - Update 5/10/09

Post by vortexus »

If you've still go a space I'd like to be a Beta tester :bowdown:
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Re: Talay: Tak Base - Update 5/10/09

Post by 501st_commander »

i'll beta to!
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Re: Talay: Tak Base - Update 5/10/09

Post by B.I.G_Cookie »

I'd like to beta too.
The new campaign looks very interisting :)
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Re: Talay: Tak Base - Update 5/10/09

Post by GangsterJawa »

Dang, missed it by one spot...
If you'll take an extra, I'll gladly do it. :)
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Re: Talay: Tak Base - Update 5/10/09

Post by MasterSaitek009 »

AQT wrote:Well, this map is pretty much ready to go. All I need is feedback. Anyone interested in beta testing? I only need four more testers (already had two in mind).
Hidden/Spoiler:
Expect...
Image
...in the campaign (and other stuff too).
Corpses = Great ambiance boost. Glad to see you got those in.
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Re: Talay: Tak Base - Update 5/10/09

Post by AQT »

So the beta testers are:

1. ecko_66
2. vortexus
3. 501st_commander
4. B.I.G_Cookie

and

5. GangsterJawa :wink:

Expect PMs soon (like in five minutes).
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Re: Talay: Tak Base - Update 5/10/09

Post by GangsterJawa »

Thanks!
EDIT: Well, here's my quick review. I personally couldn't find any bugs with it, but I did notice several improvements. First of all, the Dark Trooper actually uses the weapon in campaign in uber mode :) , and you did a nice job of balancing out uber. This time I only won with about 40 reinforcements left. :lol: Overall, nice map, several good improvements, and very few if any bugs.
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Re: Talay: Tak Base - Update 5/10/09

Post by RevanSithLord »

My only complaint is that I was too stupid to find anything in the campaign. Campaign was flawless, but it was my own dumb fault that I was running around like a chicken with its head chopped off trying to find exactly where to go. :lol: Lmao...it was really fun though. I only tried 2 of 3 modes, though, so....

I'll test uber tonight. Later. :cpu:
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Re: Talay: Tak Base - Update 5/10/09

Post by AQT »

Thanks, guys. I have already cut Conquest so no need to test it. I just need the remaining testers to respond and the map should be ready to be released. :)

On the other hand, the Moldy Crow's thrusters now glow!
Hidden/Spoiler:
Image
EDIT: Turbine console has been moved to a new location.
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Re: Talay: Tak Base - Update 5/10/09

Post by Nihillo »

AQT wrote:On the other hand, the Moldy Crow's thrusters now glow!
Hidden/Spoiler:
Image
Hum, I never had time to get a good look at the Moldy Crow, but the thrusters doesn't look so different... it looks good, in any case.
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