All-Purpose Request Thread (Take 3)

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giftheck
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Re: All-Purpose Request Thread (Take 3)

Post by giftheck »

I need the BF1 kama on BF2 clones.
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Re: All-Purpose Request Thread (Take 3)

Post by FelixXxX »

I need the visor for ep 1 clone troopers Thanks :P :D
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Re: Segway

Post by DarthD.U.C.K. »

@repsharpshooter:pm sent

@ggctuk: they are addonmeshes you can find them in the swbf1-assets and add them like any other addonmesh (dont forget to copy the anim)

@FelixXx: i replied to this in the assetsthread, i think atleast one of the visors will be released
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Re: All-Purpose Request Thread (Take 3)

Post by B.I.G_Cookie »

DarthD.U.C.K. wrote:you mean a remapped ep3 sniper?
i made a remapped version of the sniper, assault and jettropper (and the basic ep3 and 2 clone and the stormie)
but i accidentally overwrote the jettrooper and stopped to work on this, i can finish them if you (and maybe sonme more people) want/need them
This would be nice. I need a remapped sniper too..


Can someone make a weapon belt as an addon mesh? see image:
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

Subject: DISCOVERY -- Making your map pack run in ONE addon folder!
Teancum wrote:I've posted a downloadable tutorial at the link below. And yes, source files are needed (at least the luas)

This is not a tut for beginners. You need a decent knowledge of how luas and reqs work.

http://www.filetoast.com/download.php?file=244642


Was Filetoast ever a real site? In any case, I can't find it, so could anyone reupload it somehow?
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Re: All-Purpose Request Thread (Take 3)

Post by carfanaticphil »

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Re: All-Purpose Request Thread (Take 3)

Post by RogueKnight »

Fiodis wrote:Subject: DISCOVERY -- Making your map pack run in ONE addon folder!
Teancum wrote:I've posted a downloadable tutorial at the link below. And yes, source files are needed (at least the luas)

This is not a tut for beginners. You need a decent knowledge of how luas and reqs work.

http://www.filetoast.com/download.php?file=244642


Was Filetoast ever a real site? In any case, I can't find it, so could anyone reupload it somehow?
QFT

Ok, now could someone model this drawing I did in Tech?
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Re: Segway

Post by giftheck »

DarthD.U.C.K. wrote:@ggctuk: they are addonmeshes you can find them in the swbf1-assets and add them like any other addonmesh (dont forget to copy the anim)
I meant skirts, not capes. Is there a way to make the BF2 skirts into BF1 without having to remake the model?
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

DarthRogueKnight wrote:Ok, now could someone model this drawing I did in Tech?
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:eek:

Most gladly.
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

Could someone skilled with XSI give me a hand? I need the following buildings from the CW models assets resized via XSI to be used in a large CIS base (built already but some buildings scaled down with msh.option too much).

0.4x normal size:

rax_bldg_refinery_t3_v2
rax_bldg_refinery_t3
rax_bldg_sgen_t
rax_bldg_ind_1_t_v3_red

0.6x normal size:

thu_bldg_orbitgun


Anyway thanks heaps to anyone who can do this.
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

im working at it

edit:looks like the turret was supposed to be a turret not just a prop, i will try tomake it a turret
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

Does anyone have, can make or give me a link to the cave of the "snow monster" on hoth. The one that Luke got hanged by the feet at.

thanks
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Re: All-Purpose Request Thread (Take 3)

Post by Twilight_Warrior »

You mean the wampa? I think BANTHA55 had a pretty accurate wampa cave in his Hoth map, but I think you'll have to take that up with him...
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

i think he build it of rhenvartunnels

can anybody convert the "rax_bldg_ind_1_t_v3_red"-mesh to obj with ultimate unwrap 3d please?
meshtool and 3doc dont understand it correctly and mess it up
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

Twilight_Warrior wrote:You mean the wampa? I think BANTHA55 had a pretty accurate wampa cave in his Hoth map, but I think you'll have to take that up with him...
Ok, thanks.
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Re: All-Purpose Request Thread (Take 3)

Post by MileHighGuy »

woah, i dont beleive anbody has made anything to do with komari vosa,thats unusual, usually everybody makes everything here. someone should make her
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Re: All-Purpose Request Thread (Take 3)

Post by Teancum »

MileHighGuy wrote:woah, i dont beleive anbody has made anything to do with komari vosa,thats unusual, usually everybody makes everything here. someone should make her
She's in the Conversion Pack's Heroes assets.
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Re: All-Purpose Request Thread (Take 3)

Post by Darth Revan »

Could someone please direct me to a tutorial of how to put a Shoulder Pad I think its called pauldrum onto a Clone or Stormtrooper and If one doesent exhist could they explain it to me?

And How do you edit that ammo rack thing the heavy troopers have over there shoulders for clones?
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Re: All-Purpose Request Thread (Take 3)

Post by hypshadowthehedgehog »

I really need to find a galen Marek (The guy from the force unleashed) figure for a joint mod effort with Ty294. Any help on this would be much appreciated.
(to mav and teancum- I didn't know we had a requests thread, sorry for posting stuff in the wrong places; to mav- i wasnt told not to make a post about it, i was told not to make a post about it there)
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Re: All-Purpose Request Thread (Take 3)

Post by giftheck »

hypshadowthehedgehog wrote:I really need to find a galen Marek (The guy from the force unleashed) figure for a joint mod effort with Ty294. Any help on this would be much appreciated.
(to mav and teancum- I didn't know we had a requests thread, sorry for posting stuff in the wrong places; to mav- i wasnt told not to make a post about it, i was told not to make a post about it there)
And again I shall tell you he's in the BFX assets. Won't post a link because I don't know if the links work. YOU MUST ASK PERMISSION TO USE THESE ASSETS IN A MOD FIRST.
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