side help
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woner11
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Re: side help
Did you cite them in the lua correctly before adding them to the sides. Post your lua. Also ligtning? or lighting? Lightning is a weapon and it is pretty straight forward. Lighting you do in the ZE under the lighting section and that is also pretty straight forward I beleive. However I'll be happy to explain either.
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SilvaDalek
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Re: side help
The folder geo isn't in the cis folder. Two different sides. Seperate.
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woner11
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Re: side help
You need to make another ReadData section and add them both in there. Then you can mix things around in the setupteams section.
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woner11
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Re: side help
Yes. 
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woner11
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Re: side help
You have some typo on line 101 I beleive
- Maveritchell
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Re: side help
If you did what the mungelog said, and checked the .req file, you'd notice that there's no such unit as "geo_inf_geonosian." It's "gen_inf_geonosian."
Also, unless you're modifying the geonosian or the acklay, there's no need to have the dc: to load a custom side.
The other error means that you did something screwy near line 101, probably something like leaving a comma out.
Also, unless you're modifying the geonosian or the acklay, there's no need to have the dc: to load a custom side.
The other error means that you did something screwy near line 101, probably something like leaving a comma out.
- tsurugi13
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Re: side help
If you're adding them to the premade sides you might need to add them to the .req, but that's not really my forte so it's just a suggestion.
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woner11
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Re: side help
tsurugi13 wrote:If you're adding them to the premade sides you might need to add them to the .req, but that's not really my forte so it's just a suggestion.
Never do that in 3000 years!!! That is a big NO NO!!! Sides go in the lua. Not the maps req. Hoever they do need to have individual reqs.
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SilvaDalek
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Re: side help
No. No comma after acklay.cloneknight wrote:like this?Hidden/Spoiler:
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cloneknight
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Re: side help
thsnks ill see if i can get it to work 
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cloneknight
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Re: side help
is my geonosian correct?
because it doesnt show up ingame..
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Flinti
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Re: side help
I do not really know but I think you can only have up to 7 units per side...
- AceMastermind
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Re: side help
should be:cloneknight wrote:marine = { "gen_inf_geonosian",7, 9},
marine = { "geo_inf_geonosian",7, 9},
gen_inf_geonosian loads the unit, geo_inf_geonosian is the unit
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cloneknight
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Re: side help
ya but they dont show up ingame
- Maveritchell
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Re: side help
Do what Ace said. In your ReadDataFile section it needs to be gen_inf_geonosian, but in your setupteams it needs to be geo_inf_geonosian. If you're ever unsure just check the stock Geonosis scripts:cloneknight wrote:ya but they dont show up ingame
From geo1c_hunt.lua:
Code: Select all
ReadDataFile("SIDE\\geo.lvl",
"gen_inf_geonosian")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_geoturret")
-- Level Stats
ClearWalkers()
SetMemoryPoolSize("EntityWalker", -1)
AddWalkerType(0, 3) -- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(2, 2) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 2) -- 2 attes with 3 leg pairs each
SetMemoryPoolSize("Aimer", 70)
SetMemoryPoolSize("BaseHint", 200)
SetMemoryPoolSize("CommandWalker", 1)
SetMemoryPoolSize("EntityFlyer", 4)
SetMemoryPoolSize("EntityHover", 12)
SetMemoryPoolSize("EntityLight", 50)
SetMemoryPoolSize("MountedTurret", 12)
SetMemoryPoolSize("Obstacle", 338)
SetMemoryPoolSize("PathNode", 100)
SetSpawnDelay(10.0, 0.25)
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = -1,
sniper = { "rep_inf_ep2_sniper",8},
},
cis = {
team = CIS,
units = 32,
reinforcements = -1,
soldier = { "geo_inf_geonosian",25},
}
}