Millennium Falcon

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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jedimodder

Post by jedimodder »

what now?
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Post by Delta_57_Dash »

are you still working on this saturn?
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Post by Saturn_V »

it still needs a texture
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Post by Trilogist »

Very cool stuff...good work Saturn V!

Pez
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Post by Bobafett16 »

o yea,can't wait to see in map! (when ever that is)
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Post by Delta_57_Dash »

Is this ever gonna come out? You've had a month to get ONE texture done, come on, It's gotta been done by now :?
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Post by -_- »

Dude, Saturn is a busy guy. And he has a life too
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Post by Saturn_V »

1. If you don't want to wait, make your own.

2. I'm not putting much effort into BF stuff now until I see what content is in BF2, and also because...

3. I've been playing SW Galaxies 24/7 for the last 6 weeks -hence my absence here. I only meant to dip into it for a couple of days, as I find it a good inspiration source for modelling, but then I somehow managed to level up my toon to elite combat and that really opened the game up...

If there's no proper player-flyable falcon in the BF2 assets then I will finish this up, especially if the space combat turns out to be as uber as it looks in the trailers.
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Post by maxloef »

hey sat u havent played the beta have u :P its free now :P
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Post by Teancum »

The problem is that there's no playable Falcon in the beta. However, perhaps it's hidden in the assets. . . Hmm. . .

Just out of curiosity, has anyone ever tried converting .x files back into msh files? From what I can tell, each separate part of the mesh (like collision, barrels, the model, etc) is exported as a different .x file. Who knows, though. I hate to sound cliche, but perhaps Fred can shed some light on this.

Yeah, but that's the question . . . Does one MSH file get split into multiple X files?

hehehe X Files. . .l :lol:
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Post by Leviathan »

Saturn' (I think) has already tried to convert DirectX models back into *.MSH. You just have to send him a PM to get more informations about that... :wink:
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