Art work and cloth [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Nocturnal

Art work and cloth [Solved]

Post by Nocturnal »

Has anyone been able to use the mod tools provided by softimage to actually export models to BF2? I tried, but it won't load the addon provided with the mod tools for BF2.

Does anyone know how to fix this because I would really like to be able to create my own hero and more to the point, setup some sort of cloth. Or, even just edit a pre existing hero.
Last edited by Nocturnal on Wed Jun 21, 2006 8:33 pm, edited 1 time in total.
Qdin
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RE: Art work and cloth

Post by Qdin »

heh - we even have a whole Forum here for this stuffs :wink:

called the XSI --> SWBF Series

The forum where we more or less have all the things to SWBF2 from the program; XSI Softimage, which is the only program which you directly can export costum models with.

but just to warn ya':
Start with the bottom and WAIT with new units :wink: Many people wanna do sometihng big to start with, before they even get the concept or the idea of what they're doing. So start in the small, and build up :) and after a few months you can take the big step :wink: this is how we all started :wink:
Nocturnal

Post by Nocturnal »

Sorry for not seeing that.

In any case, thank you for redirecting me, this forum has surprisingly answered my questions rather well. As for moving along at a slow and steady pace, I haven't mastered the zero editor but I have made some headway with it.

I guess cloth will have to wait for the mod tools plugin. Oh well. Actually come to think of it, even if there isn't an import option all the cloth is setup in a different .msh file isn't it? If that's the case then once the addon is released, I'm not that far off from being able to build custom pieces of cloth and using them in game.

Oh well, that will have to wait. Again, thank you.
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