The Grand List Of RPG Clichés
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MasterSaitek009
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The Grand List Of RPG Clichés
Found this yesterday via StumbleUpon(absolutely love that thing for random surfing). Just about killed myself laughing.
The Grand List Of Console Role Playing Game Clichés
Any Zelda game conforms to almost all of these clichés.
I especially love this one:
#27 Nostradamus Rule
All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.
The Grand List Of Console Role Playing Game Clichés
Any Zelda game conforms to almost all of these clichés.
I especially love this one:
#27 Nostradamus Rule
All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.
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Grev
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Re: The Grand List Of RPG Clichés
Rofl, this is a bit off topic, but heres an email I found:
In an airplane:
Sir, we are having a problem.
What is it?
It sounds like a midget is beating the under side of the cockpit with a hammer.
Ok, well take the hammer from the midget.
And dont even get me started on warning labels!
Btw, the rule above goes with pokemon as well.
In an airplane:
Sir, we are having a problem.
What is it?
It sounds like a midget is beating the under side of the cockpit with a hammer.
Ok, well take the hammer from the midget.
And dont even get me started on warning labels!
Btw, the rule above goes with pokemon as well.
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mutedrancor
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Re: The Grand List Of RPG Clichés
i loved number 172 (i think)
Luke, I Am Your Tedious, Overused Plot Device (Lynx Rule)
If there is any chance whatsoever that major villain X could be the male lead's father, then it will turn out that major villain X is the male lead's father.
Luke, I Am Your Tedious, Overused Plot Device (Lynx Rule)
If there is any chance whatsoever that major villain X could be the male lead's father, then it will turn out that major villain X is the male lead's father.
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Grev
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Re: The Grand List Of RPG Clichés
Or,
The villain will always tell you his/her evil plot right at the moment when you have a chance to stop it. This usually results in you stopping it.
The villain will always tell you his/her evil plot right at the moment when you have a chance to stop it. This usually results in you stopping it.
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Hebes24
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Re: The Grand List Of RPG Clichés
# Fake Ending
There will be a sequence which pretends to be the end of the game but obviously isn't -- if for no other reason than because you're still on Disk 1 of 4.
# Zelda's Axiom
Whenever somebody tells you about "the five ancient talismans" or "the nine legendary crystals" or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.
# Maginot Line Rule
It is easy to tell which city/nation is the next conquest of the Evil Empire: its streets are filled with citizens who brag that the Empire would never dare attack them, and would be easily defeated if it tried. (This smug nationalism always fails to take into account the Empire's new superweapon.)
# I Don't Like Gears Or Fighting
There are always giant robots. Always.
# Houdini's Postulate
Anyone, whether they are in the player's party or not, who is placed in any kind of prison, fortress, cell, or detention block will escape immediately. Party members will be freed either by a small child they just happened to befriend earlier in the day or by an unexpected disaster that overcomes the enemy base, NPCs will be freed by the released party members, and villains will break out all by themselves because they're such badasses. Once a person has escaped from jail, no attempt will be made by the police to recapture them in the future.
# Sixth Law of Travel
Nobody gets to own a cooler ride than you. If you ever do see a cooler vehicle than the one you've got now, at some point before the end of the game you will either take over this vehicle, get something even bigger and better, or else see it destroyed in a glorious blaze.
LOL
There will be a sequence which pretends to be the end of the game but obviously isn't -- if for no other reason than because you're still on Disk 1 of 4.
# Zelda's Axiom
Whenever somebody tells you about "the five ancient talismans" or "the nine legendary crystals" or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.
# Maginot Line Rule
It is easy to tell which city/nation is the next conquest of the Evil Empire: its streets are filled with citizens who brag that the Empire would never dare attack them, and would be easily defeated if it tried. (This smug nationalism always fails to take into account the Empire's new superweapon.)
# I Don't Like Gears Or Fighting
There are always giant robots. Always.
# Houdini's Postulate
Anyone, whether they are in the player's party or not, who is placed in any kind of prison, fortress, cell, or detention block will escape immediately. Party members will be freed either by a small child they just happened to befriend earlier in the day or by an unexpected disaster that overcomes the enemy base, NPCs will be freed by the released party members, and villains will break out all by themselves because they're such badasses. Once a person has escaped from jail, no attempt will be made by the police to recapture them in the future.
# Sixth Law of Travel
Nobody gets to own a cooler ride than you. If you ever do see a cooler vehicle than the one you've got now, at some point before the end of the game you will either take over this vehicle, get something even bigger and better, or else see it destroyed in a glorious blaze.
LOL
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Grev
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Re: The Grand List Of RPG Clichés
If you arent sure that the supervillians has died at the end, then you can be 100% sure that hes still lurkin out there.
- tsurugi13
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Re: The Grand List Of RPG Clichés
Any valid rpg WILL leave room for a sequel. 
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Caleb1117
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Re: The Grand List Of RPG Clichés
Just Nod Your Head And Smile
And no matter how big that big-Diet Dr. Pepper sword is, you won't stand out in a crowd. Nobody ever crosses the street to avoid you or seems to be especially shocked or alarmed when a heavily armed gang bursts into their house during dinner, rummages through their posessions, and demands to know if they've seen a black-caped man. People can get used to anything, apparently.
Dimensional Transcendence Principle
Buildings are much, much larger on the inside than on the outside, and that doesn't even count the secret maze of tunnels behind the clock in the basement.
Indestructible Weapon Rule
No matter how many times you use that sword to strike armored targets or fire that gun on full auto mode it will never break, jam or need any form of maintenance unless it is critical to the story that the weapon breaks, jams or needs maintenance.
Selective Paralysis
Your characters must always keep both feet on the ground and will be unable to climb over low rock ledges, railings, chairs, cats, slightly differently-colored ground, or any other trivial objects which may happen to be in their way. Note that this condition will not prevent your characters from jumping from railroad car to railroad car later in the game.
LOL
Awesome find.
And no matter how big that big-Diet Dr. Pepper sword is, you won't stand out in a crowd. Nobody ever crosses the street to avoid you or seems to be especially shocked or alarmed when a heavily armed gang bursts into their house during dinner, rummages through their posessions, and demands to know if they've seen a black-caped man. People can get used to anything, apparently.
Dimensional Transcendence Principle
Buildings are much, much larger on the inside than on the outside, and that doesn't even count the secret maze of tunnels behind the clock in the basement.
Indestructible Weapon Rule
No matter how many times you use that sword to strike armored targets or fire that gun on full auto mode it will never break, jam or need any form of maintenance unless it is critical to the story that the weapon breaks, jams or needs maintenance.
Selective Paralysis
Your characters must always keep both feet on the ground and will be unable to climb over low rock ledges, railings, chairs, cats, slightly differently-colored ground, or any other trivial objects which may happen to be in their way. Note that this condition will not prevent your characters from jumping from railroad car to railroad car later in the game.
LOL
Awesome find.
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Grev
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Re: The Grand List Of RPG Clichés
I agree. I love the second one caleb listed.
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MasterSaitek009
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Re: The Grand List Of RPG Clichés
Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
It's awesome when that happens.
These should be added to the list:
The Grass Is Always Greener
Grass will inexplicably reappear as soon as you leave the screen. If you were actually trying to make a living in this world, lawn care services would be very sought after.
The aforementioned usually applies to jars, pots, and the ever annoying location sign that just wont go away.
In You Face
When you use your weapon right in the king's face, his royal guards that are flanking him won't even blink. You can also try lighting him on fire and placing a bombs in front of him. Even if you repeat this process the rather dense guards will still do nothing. This is because(of course) you're the hero. Even if you try to kill the king.
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
It's awesome when that happens.
These should be added to the list:
The Grass Is Always Greener
Grass will inexplicably reappear as soon as you leave the screen. If you were actually trying to make a living in this world, lawn care services would be very sought after.
The aforementioned usually applies to jars, pots, and the ever annoying location sign that just wont go away.
In You Face
When you use your weapon right in the king's face, his royal guards that are flanking him won't even blink. You can also try lighting him on fire and placing a bombs in front of him. Even if you repeat this process the rather dense guards will still do nothing. This is because(of course) you're the hero. Even if you try to kill the king.
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Grev
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Re: The Grand List Of RPG Clichés
lol. If you have to choose between a rose, and a mysterious glowing rose, choose the second. Anything with the prefix mysterious, ancient, mystic, legendary, is worth taking.
- plasmoidmonkey
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Re: The Grand List Of RPG Clichés
Heheheh...this is funny.
My favorites:
74: If You Meet The Buddha In A Random Encounter, Kill Him!
When you're out wandering around the world, you must kill everything you meet. People, animals, plants, insects, fire hydrants, small cottages, anything and everything is just plain out to get you. It may be because of your rampant kleptomania (see Garrett's Principle.)
88: Edison's Lament
No switch is ever in the right position.
186: Apocalypse Any Time Now
The best time to do side quests is while the huge meteor hovers in the sky above the planet, waiting to fall and destroy the world.
Lol.
My favorites:
74: If You Meet The Buddha In A Random Encounter, Kill Him!
When you're out wandering around the world, you must kill everything you meet. People, animals, plants, insects, fire hydrants, small cottages, anything and everything is just plain out to get you. It may be because of your rampant kleptomania (see Garrett's Principle.)
88: Edison's Lament
No switch is ever in the right position.
186: Apocalypse Any Time Now
The best time to do side quests is while the huge meteor hovers in the sky above the planet, waiting to fall and destroy the world.
Lol.
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The_Emperor
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Re: The Grand List Of RPG Clichés
so funny, so true
