How do I make an effect visible at any distance? [Solved]
Moderator: Moderators
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
How do I make an effect visible at any distance? [Solved]
The title says it all. I made a custom explosion effect. Works great! most of the time...The problem is sometimes it shows the effect, sometimes it doesnt. Sometimes it shows it when im close, sometimes when im far away from it. How do I make the custom effect (edited stock effect) remain constantly visible when it goes off? thanks!
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
Re: how to make a custom effect visible regardless of distan
okay, it works regardless of distance, but how do I make it always use that effect? it uses the stock effect sometime but most of the time mine.
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: how to make a custom effect visible regardless of distan
What is it? A grenade explosion? I know those stack explosion effects instead of overriding them, and randomly select one from the stack each time.
-
LEO
- First Lance Corporal

- Posts: 130
- Joined: Tue Nov 20, 2012 5:06 pm
- Projects :: Map_for_swbf2
- xbox live or psn: No gamertag set
Re: how to make a custom effect visible regardless of distan
If youre effect count is to high than it uses the stock one.
U can fix this by deleting the stock effects from youre data_abc/...
and then clean common and youre world
U can fix this by deleting the stock effects from youre data_abc/...
and then clean common and youre world
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
Re: how to make a custom effect visible regardless of distan
yes, it is a grenade effect. How would I make it override the stock effect? Also, I just edited colour and added a shock wave thing from the time bomb.
-
Bob
- Brigadier General

- Posts: 633
- Joined: Thu May 27, 2010 4:28 am
- Location: at home
Re: how to make a custom effect visible regardless of distan
If your grenade's _exp ODF uses com_weap_inf_thermaldetonator_exp.ODF as ClassParent, go to data_***/sides/common/odf, copy the com_weap_inf_thermaldetonator_exp.ODF, rename the copy, remove the lineLoopy53 wrote:yes, it is a grenade effect. How would I make it override the stock effect?
Code: Select all
Effect = "com_sfx_explosion_lg"and use it as ClassParent for your grenade's _exp ODF.
In short, make somehow sure the Class parent doesn't use an effect.
-
Loopy53
- 1st Lieutenant

- Posts: 456
- Joined: Thu Nov 01, 2012 2:27 am
- Projects :: Earth Apocalypse
- xbox live or psn: Dont have one
- Location: On earth, I guess.
Re: how to make a custom effect visible regardless of distan
agh, thanks!
EDIT: WORKS! it worked perfectly. many thanks!
EDIT: WORKS! it worked perfectly. many thanks!
