How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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ForceMaster
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by ForceMaster » Mon Oct 18, 2010 10:23 am
(W.I.P.) TCW venator with all features possibles.
Now it have an progress of 50% done, for the next it will have hangers, corridors and rooms.
Some pics:
Lephenix
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by Lephenix » Mon Oct 18, 2010 10:25 am
Woa awesome
, can battlefront handle that :s
ForceMaster
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by ForceMaster » Mon Oct 18, 2010 10:30 am
the same thing of the shipped venator, 3 or 4 parts for whole model.
CT-26-6958_Hevy
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by CT-26-6958_Hevy » Mon Oct 18, 2010 11:11 am
Awesome... It will have all Interiors? Like the Bridge and the Engineroom?
But it looks ver good, its detailed and the texture look good too
[Padawan]Helkaan
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by [Padawan]Helkaan » Mon Oct 18, 2010 1:04 pm
Is it animated linkes Psych0fred's one?
ForceMaster
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by ForceMaster » Mon Oct 18, 2010 1:31 pm
Now it is only that you can see, only the top, when finished the exteriors then i can make the principal hanger and the sides hangers, then, the interiors. I think that the most liked places of the venator is: the bridge, the reactor room, barracks and corridors to move in it. maybe with those places it will have all the desired. When the whole model has finished i can make ZE anims for the hanger doors.
CT-26-6958_Hevy
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by CT-26-6958_Hevy » Mon Oct 18, 2010 2:08 pm
ForceMaster wrote: Now it is only that you can see, only the top, when finished the exteriors then i can make the principal hanger and the sides hangers, then, the interiors. I think that the most liked places of the venator is: the bridge, the reactor room, barracks and corridors to move in it. maybe with those places it will have all the desired. When the whole model has finished i can make ZE anims for the hanger doors.
That sounds awesome, like... a better world of Spaceships =)
Maybe you can answer my PM too?
Darth_Spiderpig
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by Darth_Spiderpig » Mon Oct 18, 2010 4:12 pm
Wow, nice one ForceMaster
Looking forward to your new maps
CT-26-6958_Hevy wrote: Maybe you can answer my PM too?
He msot likely will, maybe he haven't already because there was not time enough?
Not that this is my concern, just sayin'.
DarthD.U.C.K.
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by DarthD.U.C.K. » Mon Oct 18, 2010 4:19 pm
the model looks really great forcemaster!
[Padawan]Helkaan wrote: Is it animated linkes Psych0fred's one?
offtopic: how was psych0freds venator animated?
genaral_mitch
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by genaral_mitch » Mon Oct 18, 2010 7:15 pm
DarthD.U.C.K. wrote: the model looks really great forcemaster!
[Padawan]Helkaan wrote: Is it animated linkes Psych0fred's one?
offtopic: how was psych0freds venator animated?
The dorsal hangar openned, I think.
Anakin
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by Anakin » Tue Oct 19, 2010 3:47 am
ForceMaster wrote: (W.I.P.) TCW venator with all features possibles.
Now it have an progress of 50% done, for the next it will have hangers, corridors and rooms.
Some pics:
WOW it's very realistic. how many Hangars?? at the top and bottom, too?? Have you aisles and rooms inside, too??
Sky_216
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by Sky_216 » Tue Oct 19, 2010 6:22 am
Now it have an progress of 50% done, for the next it will have hangers, corridors and rooms.
Lephenix
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by Lephenix » Wed Oct 20, 2010 9:15 am
New model from me (untextured right now) , a weequay blaster pistol for my big project ...
Comments/criticims/flames/jawa ?
Deviss
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by Deviss » Wed Oct 20, 2010 9:34 am
Lephenix_dor wrote: New model from me (untextured right now) , a weequay blaster pistol for my big project ...
Comments/criticims/flames/jawa ?
good job you are improving much in modeling
Last edited by
Deviss on Wed Oct 20, 2010 9:37 am, edited 1 time in total.
THEWULFMAN
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by THEWULFMAN » Wed Oct 20, 2010 9:35 am
Deviss wrote: Lephenix_dor wrote: New model from me (untextured right now) , a weequay blaster pistol for my big project ...
Comments/criticims/flames/jawa ?
good job you are improving much in modeling
"big project eh?
That wouldn't happen to be a TCW mod would it mr compitition
kinetosimpetus
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by kinetosimpetus » Wed Oct 20, 2010 10:49 am
Lephenix_dor wrote: New model from me (untextured right now) , a weequay blaster pistol for my big project ...
Comments/criticims/flames/jawa ?
I like it, but the trigger looks funny to me. I usually omit triggers, since they aren't usually noticeable.
Lephenix
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by Lephenix » Wed Oct 20, 2010 11:10 am
Thanks guys ^^ .
@Kinetosimpetus : I think i will redo the trigger larger .
@THEWULFMAN : yes , i enter in the competition ^^
[Padawan]Helkaan
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by [Padawan]Helkaan » Wed Oct 20, 2010 12:25 pm
@Lephenix:
Awesome. Possible release?
Lephenix
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by Lephenix » Wed Oct 20, 2010 1:15 pm
[Padawan]Helkaan wrote: @Lephenix:
Awesome. Possible release?
Thanks , if i release my assets IF , i will release them after finished my mod , so you have to wait a lot ...