#RELEASED# Unofficial SWBFIIv1.2 Patch

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Darth_Killius

Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by Darth_Killius »

wooot! :runaway:
but before i download: is this patch compatible with the conversion pack?
oh yeah and whats in the alpha/beta version? all of ur progress already?
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by Maveritchell »

I believe it is compatible. Either way, make sure you backup files and then it's not an issue.
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by Teancum »

Darth_Killius wrote:wooot! :runaway:
but before i download: is this patch compatible with the conversion pack?
oh yeah and whats in the alpha/beta version? all of ur progress already?
If this version isn't, future versions will be. Both RepSharpShooter and I are working so that neither of our mods conflict with the other.
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by MandeRek »

This is to sweet... Played it, and it's just perfect! Really, really well done Rep.. Also can't wait on the cooperation of you and Tean to get the 2 best mods working together... You made my day :)
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by mutedrancor »

Rep what all did you have to do to be able to change the HUD?
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by TheDarkMask »

YAY!! Downloading now !!!! :runaway:
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by AlexSecura »

The Hud`s position in 1280x1024 has moved.In 1024x768 everything is in the right position.
Image

Is it possible to to set lightning ever to high? I mean not to switch to medium while playing ConversionPack Maps.The map choose automatical between high and medium lightning.So we dont have crashes between original and Conversion Maps. :roll:
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by The_Emperor »

In a late response to the Han debate; if we were replacing models, I'd say we convert HapSlash's work or Neomarz. HapSlash made some INCREDIBLY detailed models, simply amazing. Example: clicky They didn't make a Han though... :P

Though imo replacing models isn't a priority, I must agree that some stock models are kinda... meh
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Re: Unofficial Star Wars Battlefront II 1.2 Patch

Post by (Edwinator) »

[SBF]ATATFIGHTR wrote:What will become of the old blaster rifle?
It will go in the recycling bin where it belongs. :thumbs:
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by [SBF]ATATFIGHTR »

R.I.P. :cry:

You could probably use it for some award rifle or something like that....
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by NullCommando »

You liked the old blaster rifle? :o Ick... I thought it was too boxy and looked fairly odd. Very nice work Rep! I love the Rebel Blaster Rifle!
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by [SBF]ATATFIGHTR »

I love the new blaster and would rather have the new one, but somewhere deep inside of me, a part of me will miss it in a way. I don't know if that made sense or not. :roll:
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by Syth »

Hey rep i glanced through the hud file and saw you can change the colors of the health and stamina bars. Maybe if ya want you can doodle around wit that? If anything just for something different.
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by ARC_Trooper_phi658 »

I love the new blaster and would rather have the new one, but somewhere deep inside of me, a part of me will miss it in a way. I don't know if that made sense or not.
R.I.P. Ol' Blaster Rifle
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by Teancum »

RepSharpshooter wrote:
Left:
  • Add asaji ventress and look into her fibercord lightsaber (I think it may be nothing but a clever anim)
  • Add kit fisto (even if I have to model him myself, which I can)
  • Add 4 Battlefront I maps, and tweak them as shown in the xbox pack, Rhen Var: Citadel, Rhen Var: Harbor, Yavin IV: Arena, and Bespin: Cloud City. (These will function just like addon maps, so they would be optional when online)
Are you still planning on doing this? I was sortof hoping that the Conversion Pack would handle levels and the patch would cover the other stuff. In all my advertising I'm endorsing the SWBF 1.2 patch, and was hoping you'd do the same. It just seems sortof redundant to have two copies of four maps.

Also, in answer to item #1, it is just a clever animation, but the fibrecord itself is a special property that only works on the Xbox (it works sortof like the snowspeeder's tow cable). Unfortunately there's no way to emulate that on the PC, so it looks like the other saber just floats magically (which is why I changed her saber stance --well, that and memory limitations).
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by RepSharpshooter »

Hmm good point. A number of people were trying to do the fibercord via tentacles. I don't know whether that worked or not. It is said they can be used on weapons.

Yeah, if you'd do that, that would be better. Perhaps they can even be a separate entity from both? I'm sure they'll be people that wish to have those maps and not our hundereds-of-mb downloads.
Syth wrote:Hey rep i glanced through the hud file and saw you can change the colors of the health and stamina bars. Maybe if ya want you can doodle around wit that? If anything just for something different.
I'll look into it :)
AlexSecura wrote:The Hud`s position in 1280x1024 has moved.In 1024x768 everything is in the right position.
Hidden/Spoiler:
Image
Is it possible to to set lightning ever to high? I mean not to switch to medium while playing ConversionPack Maps.The map choose automatical between high and medium lightning.So we dont have crashes between original and Conversion Maps. :roll:
I'm working on that. I plan to make a HUD msh instead of just a tga, which will look good nomatter how much of it is chopped off (or not chopped off).

I don't know about the lighting. All I know is that lighting has to be set to HIGH for the environment maps to show up.

EDIT: Let's give a round of appluase to Syth for his Jango Fett
Image
It's absolutely incredible, every time I look at it :thumbs:
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by authraw »

Syth's Jango is amazing. I'm using some of Syth's Jango-related files in the map that I have in progress, too. You just can't beat it. :)

Taivyx just released a model that would make an excellent replacement for the rebellion pistols: (3rd link down)
http://www.gametoast.com/forums/viewtop ... 35&t=12859
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by Caleb1117 »

On Dantooine, I only need lighting on medium to get the EV Mapping.
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by RepSharpshooter »

Hmm, that's odd. I'll check that lighting.

@Authraw I did put that pistol ingame, but (no offense to taivyx) it didn't look that good. lol
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by MandeRek »

The Jango indeed is brilliant... Is that env mapping? It looks different from the common one, but i still don't know what env mapping is you know? :P
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