Archived Discussion + PSP Mod History

For all things related to AnthonyBF2's Battlefront PSP mod

Moderators: AnthonyBF2, Moderators

Locked
ARC117
Private
Posts: 30
Joined: Sat Jan 16, 2016 2:46 am
Projects :: PSP SWBF2
Games I'm Playing :: SWBF 2
xbox live or psn: KingKyrex
Location: Coruscant (USA)

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

DylanRocket wrote:
anthonybf2 wrote:Couldn't free aim like Battlefront 2 could.
I think you can if you switch the control scheme to "Alternate".
Even if you did the controls wouldn't seem legit. Even the way you aim and play was somewhat of a diaster...
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

I've just finished converting RepSharpshooter's Warehouse map! Still needs tweaking and at the time only seems to work on the emulator.

screenies!
Hidden/Spoiler:
Image
Image
RedHardcore
First Lance Corporal
First Lance Corporal
Posts: 129
Joined: Thu Jul 09, 2015 10:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: StarWarsBattlefront2
xbox live or psn: No gamertag set

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by RedHardcore »

I'm sure that SWBF3 will come out one day (not to be confused with SWBFEA) but would be a lot different than BF2, probably similar TO BFEA but moddable and with Clone Wars.

EDIT
anthonybf2 wrote:I've just finished converting RepSharpshooter's Warehouse map! Still needs tweaking and at the time only seems to work on the emulator.

screenies!
Hidden/Spoiler:
Image
Image
So this proves that almost any custom BF2 map from the pc can be converted to the PSP. It kinda sucks that the textures have lower quality.

Double posting is against the RULES; please EDIT your post instead -Staff
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

It's a weak gaming device. Most textures are 32x32. Radar screens can be 128x128, character and vehicle skins can be 64x64. That's about it.
DylanRocket
2nd Lieutenant
2nd Lieutenant
Posts: 363
Joined: Sun Sep 02, 2012 2:47 am
Projects :: None
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set
Location: HK Factory
Contact:

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by DylanRocket »

anthonybf2 wrote:It's a weak gaming device. Most textures are 32x32. Radar screens can be 128x128, character and vehicle skins can be 64x64. That's about it.
I got the sky to work using a 128x64 texture.

I've done my own conversion of Bespin Platforms using the original source files. I've also noticed that SWBF1 maps appear to convert with little graphical glitches compared to SWBF2 maps, but at the same time I've only attempted two SWBF2 map conversions.
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
I've been having trouble getting the vehicles working but the map itself works fine with very little graphical errors.

I wanted to have Lando as the hero for Bespin but...
Hidden/Spoiler:
Image
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

Assets please :oops:

I tried to convert Bespin Platforms but got the old graphical issues that occurred when I made earlier attempts at making a Death Star. Good job!
DylanRocket
2nd Lieutenant
2nd Lieutenant
Posts: 363
Joined: Sun Sep 02, 2012 2:47 am
Projects :: None
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set
Location: HK Factory
Contact:

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by DylanRocket »

anthonybf2 wrote:Assets please :oops:

I tried to convert Bespin Platforms but got the old graphical issues that occurred when I made earlier attempts at making a Death Star. Good job!
I'll send you the assets once I get the vehicles working.
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

You may need to tweak the SetPSPModelMemory values when adding vehicles. And I may have a suggestion for the blocky lasers, try adding all the odf weapon assets from sides\tur\odf into the map's files and tell the laser cannon odf to use another turret weapon that is already set to work correctly in Battlefront 2.
ARC117
Private
Posts: 30
Joined: Sat Jan 16, 2016 2:46 am
Projects :: PSP SWBF2
Games I'm Playing :: SWBF 2
xbox live or psn: KingKyrex
Location: Coruscant (USA)

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

anthonybf2 wrote: Here so that others may use them. :mrgreen:

... and ...

I give you the hovernaut!
Hidden/Spoiler:
Image
Speaking of which, how does this thing operate?
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

It's basically a big floating block with a driver, 2 top turret positions and a rear turret position. It's the rebel's answer to the AT-AT.
ARC117
Private
Posts: 30
Joined: Sat Jan 16, 2016 2:46 am
Projects :: PSP SWBF2
Games I'm Playing :: SWBF 2
xbox live or psn: KingKyrex
Location: Coruscant (USA)

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

So Anthony, which Hex Editor would you prefer for the Multiplayer Working?
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

HxD Hex Editor is the simplest for simple operations.
ARC117
Private
Posts: 30
Joined: Sat Jan 16, 2016 2:46 am
Projects :: PSP SWBF2
Games I'm Playing :: SWBF 2
xbox live or psn: KingKyrex
Location: Coruscant (USA)

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

Hidden/Spoiler:
Image
Is this the offset?
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

You're going something wrong, and I can't really tell how. To make this simpler just search for a text string in shell.lvl that looks like sp_missionselect_listbox_contents and change the first letter to m so it looks like mp_missionselect_listbox_contents

Keep in mind only the host person needs that modification. It will show the maps in MP menu instead of SP.
Hidden/Spoiler:
Image
Edit: Version 4 is up.
ARC117
Private
Posts: 30
Joined: Sat Jan 16, 2016 2:46 am
Projects :: PSP SWBF2
Games I'm Playing :: SWBF 2
xbox live or psn: KingKyrex
Location: Coruscant (USA)

Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

anthonybf2 wrote:You're going something wrong, and I can't really tell how. To make this simpler just search for a text string in shell.lvl that looks like sp_missionselect_listbox_contents and change the first letter to m so it looks like mp_missionselect_listbox_contents

Keep in mind only the host person needs that modification. It will show the maps in MP menu instead of SP.
Hidden/Spoiler:
Image
Edit: Version 4 is up.
I like how you mentioned the little problem I had with the multiplayer lol
DylanRocket
2nd Lieutenant
2nd Lieutenant
Posts: 363
Joined: Sun Sep 02, 2012 2:47 am
Projects :: None
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set
Location: HK Factory
Contact:

Re: Battlefront 2 (PSP) Upgrades + 4th Release

Post by DylanRocket »

anthonybf2 wrote:2) Revived Rhen Var: Citadel. Conquest and hero assault. Only works on emulator.
4) Added RepSharpshooter's Warehouse map. Conquest for era C and G. Only works on emulator.
They actually do work but you have to remove all capital letters from the file name, including the extensions, and replace them with lowercase letters. I got both maps running on the PSP console by doing this. You'll notice all of the default game files other than Rhen Var, which isn't used anyway, have no capital letters in their names.
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Battlefront 2 (PSP) Upgrades + 4th Release

Post by AnthonyBF2 »

Dude, what the [RC Cola]??? Good to know, thanks!

Custom load screens work!
Hidden/Spoiler:
Image
ARC117
Private
Posts: 30
Joined: Sat Jan 16, 2016 2:46 am
Projects :: PSP SWBF2
Games I'm Playing :: SWBF 2
xbox live or psn: KingKyrex
Location: Coruscant (USA)

Re: Battlefront 2 (PSP) Upgrades + 4th Release

Post by ARC117 »

Can someone tell me why are all the youtube videos private? I can't seem to watch them...
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Battlefront 2 (PSP) Upgrades + 4th Release

Post by AnthonyBF2 »

I haven't made any videos. My PC isn't good enough to run and record PPSSPP at the same time plus I the recording software you link to a real psp was too difficult for me. All videos about these mods are made by who ever and set visible by who ever, sorry. :wink:

Edit/Bump;

I am planning a revision of my PSP mods for Battlefront 2, but won't be starting from scratch. I want to focus on the stock/unused content before jumping the gun and trying to add too much custom content. I felt like I started trying too many things at once. I've also been experimenting with graphics and also have found some more modding shortcuts I want to implement. Next version will have more fixes for the stock content, with no custom content, which will be re-added later.
RogueAssassin2488
Private First Class
Posts: 80
Joined: Mon Mar 28, 2016 7:23 pm

Re: Battlefront 2 (PSP) Upgrades + 4th Release

Post by RogueAssassin2488 »

Guys i just wanna say Thank You for fixing this broken game i got version 3 working and its awesome on PSP 1000 and PPSSPP/PCPSP you guys are amazing and keep up the good work and if you need a Tester or a file i may be able to assist

ps thanks to you guys the game is fun at least to me
Locked