Frag: The only layers i have are [base] and yuz, and the modes i added because i didn't understand it at all! I will react on your pm Frag, thanks a lot for the offer
Sudden crash
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MandeRek
- Sith Master

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Re: Sudden crash
Ace: Where? Not in the Tatooine worlds assets 
Frag: The only layers i have are [base] and yuz, and the modes i added because i didn't understand it at all! I will react on your pm Frag, thanks a lot for the offer
Frag: The only layers i have are [base] and yuz, and the modes i added because i didn't understand it at all! I will react on your pm Frag, thanks a lot for the offer
- AceMastermind
- Gametoast Staff

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Re: Sudden crash
You will find the raw animations here:
\assets\Animations\Prop\tat1_bldg_sarlacctentacle
then click on the munge.bat in that folder to munge the skeleton and animation set,
then go to:
\assets\worlds\TAT\munged
and copy these files:
tat1_bldg_sarlacctentacle.anims
tat1_bldg_sarlacctentacle.zaabin
tat1_bldg_sarlacctentacle.zafbin
to your data_ABC\Worlds\ABC\munged folder
Munging the raw animations in the SWBF2 assets creates the .anims file that is required for the Zero Engine, SWBF1 did not require an anims file for animations to work as far as I know, but SWBF2 does.
\assets\Animations\Prop\tat1_bldg_sarlacctentacle
then click on the munge.bat in that folder to munge the skeleton and animation set,
then go to:
\assets\worlds\TAT\munged
and copy these files:
tat1_bldg_sarlacctentacle.anims
tat1_bldg_sarlacctentacle.zaabin
tat1_bldg_sarlacctentacle.zafbin
to your data_ABC\Worlds\ABC\munged folder
Munging the raw animations in the SWBF2 assets creates the .anims file that is required for the Zero Engine, SWBF1 did not require an anims file for animations to work as far as I know, but SWBF2 does.
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MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Sudden crash
Ah GREAT! Thanks a lot Ace!
Now just hope Frag can find my layer problem... 
