Hi, I´m making a map and when I try to play it in Battlefront II the game sometimes crashes and I get this message:
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
As I read in the BFront2.log errors explained post, it is caused by RLE compression.
The problem is that I didn't get this message before. It started after adding a hunt mode (I only had conquest mode before) and I haven´t added any new tga since then. When I run it in the BF2modtools, the ground texture disappears (I´m using the default Yavin one). I also tried deleting all the objects in zeroeditor and the msh folder, but it still sometimes crashes.
The weirdest thing of all is that I only have this problem when I play my map first in one mode and then in the other one. When I play my map and then play any other map, there is no problem, not even when I play it two times in the same mode (in this cases the severity 3 message above doesn´t appear). It is only when I play both modes one after the other one that it crashes.
Anyone knows what can be wrong? It isn´t a big deal as both modes work, the only problem is that you can´t play them one after the other one, but I would like to fix it if it is possible.
Thanks
Weird crash
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- martin105038
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Re: Weird crash
Try selecting all your textures in ZE texture mode, and get rid of all the detail textures. I'm not sure if that'll fix it, but its worth a try...martin105038 wrote: Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
Could you post the full error log?
- martin105038
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Re: Weird crash
I tried this, but it didn´t work. I must have done something wrong, but it doesn´t matter. I ended up using the assault mode instead of the hunt mode and it works fine now. Thanks anyway.
