11. To see it quickly, what I do is to create a new folder, and I paste the models I want to test, for example:
Rep_inf_ep3trooper.msh – this is the model.
Rep_inf_ep3trooper.tga – This is how the texture must be called so the model will read it.
Remember to uncheck RLE compression, otherwise it won’t work.
1. where do you put the new folder?
2. where do you find the place to uncheck RLE compression?
3. I have never done this before. What is making it crash? Could it be that I didn't uncheck the RLE compression thing, or make a folder in the right place?
Thanks for putting up with all my questions.






