Is there a way to make the Reinforcements only go down when someone dies (not affected by CP count)?
Or is this hardcoded?
The Reinforcements
Moderator: Moderators
-
Press_Tilty
- Chief Warrant Officer

- Posts: 331
- Joined: Fri Jun 04, 2010 10:57 pm
- Projects :: Korsava IV - Pre WIP
- Location: Seattle Area
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: The Reinforcements
Two options: make your CPs uncapturable or change the bleed values of your CPs in ZE. I haven't messed with those values, but they determine how much reinforcements one side gradually looses, when the other side controls the majority of the CPs.
