- Has anyone explored POV settings and played around enough to know the limits of angles? (ie, I want birds eye view)
- Has any new tools emerged to help the community since 2012?
- Compatibility issues with windows 10 involving any programs?
- Not really a big deal but a minor concept question: Is it scriptable to make it so when you pick and spawn as a class, it is removed from being chosen again?
Returning modder questions
Moderator: Moderators
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MetalcoreRancor
- Brigadier General

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Returning modder questions
If I was to make a map, I have some concepts in my head that I want to have answers for before I commit to my concept.
- Anakin
- Master of the Force

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- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
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Re: Returning modder questions
1: i don't know. Ask Marth, he played around with the camera position in MEU
2:
http://www.gametoast.com/viewtopic.php?f=64&t=29691 tga2ter. That generates from a tga file a high map for your terrain. Maybe the most use full tool that have been released in the past.
viewtopic.php?f=64&t=32005 Log evaluation that helps you sort the error log.
3: There are no known issues.
4: I have no idea. But i'm pretty sure it is possible.
and welcome back to modding
2:
http://www.gametoast.com/viewtopic.php?f=64&t=29691 tga2ter. That generates from a tga file a high map for your terrain. Maybe the most use full tool that have been released in the past.
viewtopic.php?f=64&t=32005 Log evaluation that helps you sort the error log.
3: There are no known issues.
4: I have no idea. But i'm pretty sure it is possible.
and welcome back to modding
- Luke
- Private First Class
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Re: Returning modder questions
4: What about setting the spawn limit for the unit to 1? So nobody else would be able to spawn as this unit
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MetalcoreRancor
- Brigadier General

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Re: Returning modder questions
The concept is to eliminate the ability to respawn or reuse the class once its gone its gone.Luke wrote:4: What about setting the spawn limit for the unit to 1? So nobody else would be able to spawn as this unit
- AnthonyBF2
- Sith

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Re: Returning modder questions
I discussed camera data with another user recently. It's possible to get bird's eye view but I didn't play with it much so it kinda sucks.
viewtopic.php?f=27&t=31958
EDIT
1) Set up your character in their own individual side files, in one side file set PointsToUnlock to something silly like 999. Name each character req the same thing.
2) In your map script set up the character you intend to be playable. Make sure you call both side files with each character.
3) With scripting you can detect when player dies, then use AddUnitClass to call the 999 locked points class, this should overlap the previous playable class.
viewtopic.php?f=27&t=31958
EDIT
I just had an idea for this, it will require some trickery.MetalcoreRancor wrote:The concept is to eliminate the ability to respawn or reuse the class once its gone its gone.Luke wrote:4: What about setting the spawn limit for the unit to 1? So nobody else would be able to spawn as this unit
1) Set up your character in their own individual side files, in one side file set PointsToUnlock to something silly like 999. Name each character req the same thing.
2) In your map script set up the character you intend to be playable. Make sure you call both side files with each character.
3) With scripting you can detect when player dies, then use AddUnitClass to call the 999 locked points class, this should overlap the previous playable class.
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MetalcoreRancor
- Brigadier General

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Re: Returning modder questions
this seems doable and the topic was informative. Thanks
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AQT
- Gametoast Staff

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Re: Returning modder questions
You can't load two characters with the same name without one overwriting the other. What's wrong with just having one version of the character and using SetClassProperty to change its PointsToUnlock?anthonybf2 wrote:I just had an idea for this, it will require some trickery.
1) Set up your character in their own individual side files, in one side file set PointsToUnlock to something silly like 999. Name each character req the same thing.
2) In your map script set up the character you intend to be playable. Make sure you call both side files with each character.
3) With scripting you can detect when player dies, then use AddUnitClass to call the 999 locked points class, this should overlap the previous playable class.
- AnthonyBF2
- Sith

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Re: Returning modder questions
Hidden/Spoiler:
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MetalcoreRancor
- Brigadier General

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Re: Returning modder questions
You can't load two characters with the same name without one overwriting the other. What's wrong with just having one version of the character and using SetClassProperty to change its PointsToUnlock?[/quote][/hide]anthonybf2 wrote:Hidden/Spoiler:
Brain.exe wasn't fully functional at the time of my previous post.
My brain.exe keeps receiving Severity Error 3's when it comes to LUA. Just ask AQT, Zerted, literally half the community here that I bothered with LUA coding questions through the years XD
(And likely in the future
- Anakin
- Master of the Force

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Re: Returning modder questions
god! and i thought i'm the only one 
- Kingpin
- Jedi

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Re: Returning modder questions
I personally have problems navigating in ZeroEditor on Windows 10. I can run it fine, but am stuck at the starting screen.MetalcoreRancor wrote:
- Compatibility issues with windows 10 involving any programs?
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CdtFox
- 2nd Lieutenant

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Re: Returning modder questions
The Visualmunge too...You need the "improved & fixed munge files"Kingpin wrote:I personally have problems navigating in ZeroEditor on Windows 10. I can run it fine, but am stuck at the starting screen.MetalcoreRancor wrote:
- Compatibility issues with windows 10 involving any programs?
And me too, I can't start Zeroedit under win 10
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
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Re: Returning modder questions
Run as admin, ands it'll start
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CdtFox
- 2nd Lieutenant

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Re: Returning modder questions
Already try it...doesn't work too...Anakin wrote:Run as admin, ands it'll start
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Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Returning modder questions
While we're on the topic of ZE, I can say that it works flawlessly on Windows 10. However, if you haven't already tried, 3DAnalyze might help.
