Fluffy_the_ic wrote:BTW, Rep, by training mode, I meant things like moving targets that give more points the more they're hit, as well as "training holograms" which I guess could be an AI ambush that happens more than once (if possible) that spawns holographics enemies of some kind that come at you, but can not kill you, just knock you around.
I think I'll incorporate this into a training area on one side of the arena. Thanks for the ideas.
Grev wrote:How about for wave, you make one region in the middle with some cover, and you can't leave the region or you die (sort of like the KING regions in HALO) and wave after wave attack you and get stronger and closer.
That's sorta what I have, minus the middle region. I'm not sure if it's necessary, but it sure would keep gameplay oriented on the center.
EDIT: I also got an idea, the battle system only with dogfighters outside. I know some people that like to duel in space but there's really no good way to go one on one. Also outside may be a swoop track/tanks. I'm not sure if I will have time to develop these ideas, but they sound cool.