How do you put in an ATTE? [Solved]
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Xavious
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How do you put in an ATTE? [Solved]
how do you put them in a mod map? (from zeroedit)
Last edited by Xavious on Tue Jun 27, 2006 12:11 pm, edited 2 times in total.
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t551
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RE: command walkers
They spawn at a vehicle spawn like any other vehicle. Just go into your lua's and make sure the command walker memory pool line is uncommented.
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Yocki
RE: command walkers
add the number of walkers on the lua:
eg.(to have 4 atte on the map 3 pairs of legs, NOTE:atat and spider walker 2 pairs of legs, and the atst and atrt have 1 pair of legs
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 4) -- 3x2 (3 pairs of legs)
and add the line under the memory pools
SetMemoryPoolSize ("CommandWalker", 2)
if you will have 2 command walker for your map
eg.(to have 4 atte on the map 3 pairs of legs, NOTE:atat and spider walker 2 pairs of legs, and the atst and atrt have 1 pair of legs
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 4) -- 3x2 (3 pairs of legs)
and add the line under the memory pools
SetMemoryPoolSize ("CommandWalker", 2)
if you will have 2 command walker for your map
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Xavious
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RE: command walkers
so i put an atte spawn in a cp contol region?
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Captain_Mazda
RE: command walkers
No, command walkers are mobile CPs.
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Xavious
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RE: command walkers
then how do i put them in?
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sawyerdk9
Go into object mode, click browse. Go back so that you're in your main folder. Go into common. Go into odfs. Select the vehicle spawn. Place it somewhere then select it. Fill in the neccesary info. By default, to add the ATTE to the republic side, click down in the panel on the right side. Once you do that it will change. Then at the very top it will say something like REPATK or ATKREP. then type in rep_walk_atte.
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Yocki
RE: command walkers
just put the spawn objects on any place of the field, the only thing is that they wont explode if they aren't in a control region
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Captain_Mazda
RE: command walkers
Command walkers are exactly like other vehicles. There is just an extra two steps when commenting them in the LUAs. Same for command flyers.
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Xavious
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RE: command walkers
what do i put in the control-region-whatever box?
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Xavious
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Re: RE: command walkers
but what are those two extra steps?Captain_Mazda wrote:Command walkers are exactly like other vehicles. There is just an extra two steps when commenting them in the LUAs. Same for command flyers.
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xwingguy
RE: Re: RE: command walkers
No control region needed because they aren't associated with a cp.
Command walkers are well...walkers and needed to be allocated like any other walker.
ClearWalkers()
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs) ATAT
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs) ATTE
Command walkers are well...walkers and needed to be allocated like any other walker.
ClearWalkers()
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs) ATAT
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs) ATTE
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Xavious
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RE: Re: RE: command walkers
so i put that stuff in the scripts and place the vehicle spawn and type rep_walk_atte in the rep atk box?
yes i think i got it.
yes i think i got it.
