BFSM (battlefront skelltor's mod) Hero Update 4/21

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

Yes I wanted them to be able too do that it sets the droids trooper apart just like the clone trooper is the only trooper class the have a pistol which 1 headshot will kill a basic battle droid and is ranged. Don't worry I just gave all clone units more health so I will see if that helps balace at all :).
User avatar
Dairosh
Private Third Class
Posts: 51
Joined: Fri Apr 02, 2010 10:37 pm
Games I'm Playing :: SWBF2
Location: Kamino cloning facilities

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Dairosh »

that sounds good. I guess i understimated the pistol. and as a suggestion why dont you use the DC-17 model of Darth Duck for the DC-17 light pistol??
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

While its a great model and it looks awesome on ep2 clones I just don't like the look on ep3 clones that much but i will think about changing the model for that.

PROGRESS UPDATE:
custom sounds added credit to THEWULFMAN for setting them up for me
New Stun HUD and effect http://www.xfire.com/profile/skelltor/s ... #110008941 http://www.xfire.com/profile/skelltor/s ... #110008956
working out some last minet balence issuse Toning the imp shadowtrooper down and stuff like that

I unfortinatly still don't have a release date as I can't figure out some bugs double Marvel4s maps and no cps on moseisley and space mygeeto.

PROGRESS UPDATE: 2/4 smaller update
I reredid the 501st skins desaturated them some and changed their gunner to use a 501st atrt trooper skin also Multiplayer is implemented now (thx lephenex) Also I am doing some small combo work like exploshions and blocking changes and stuff I plan for one more BETA before the first release.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Sky_216 »

About the Double map thing, where are Marvel4's maps kept? "addon" folder or "data" folder?
User avatar
Dairosh
Private Third Class
Posts: 51
Joined: Fri Apr 02, 2010 10:37 pm
Games I'm Playing :: SWBF2
Location: Kamino cloning facilities

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Dairosh »

hey have you noticed that in space tatooine in the rebel hangar the X wing and K wing explode every time they spawn??? im not sure but i think its because the k wing is too big for the hangar
inky
Second Lance Corporal
Second Lance Corporal
Posts: 111
Joined: Thu Apr 01, 2010 8:15 pm

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by inky »

Sorry for not postin my thoughts.

Mainly, besides the bugs and glitches already mentioned, I have a prob with the pistols. It seems like every pistol kills anything in one shot.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

Sky_216 wrote:About the Double map thing, where are Marvel4's maps kept? "addon" folder or "data" folder?
addon
Dairosh wrote:hey have you noticed that in space tatooine in the rebel hangar the X wing and K wing explode every time they spawn??? im not sure but i think its because the k wing is too big for the hangar
yea i have noticed that and I cosidered that but than why does the convopack use it in space and it works fine?
inky wrote:Sorry for not postin my thoughts.

Mainly, besides the bugs and glitches already mentioned, I have a prob with the pistols. It seems like every pistol kills anything in one shot.
basic its about 1 head shot kills other basics and like 3-4 for the heavyer classes ie commando and gunner I am sorry that you don't like that part but I am happy with pistols now as they don't get much ammo and overheat before a clip is fired.
Lephenix

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Lephenix »

Did you checked my tuto for your mp bug ? (your era dont show up in mp select screen)

If no , you can fix with it 8) : http://www.gametoast.com/forums/viewtop ... 27&t=25378
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

Lephenix_dor wrote:Did you checked my tuto for your mp bug ? (your era dont show up in mp select screen)

If no , you can fix with it 8) : http://www.gametoast.com/forums/viewtop ... 27&t=25378
yes i did use that and it worked :D
User avatar
Dairosh
Private Third Class
Posts: 51
Joined: Fri Apr 02, 2010 10:37 pm
Games I'm Playing :: SWBF2
Location: Kamino cloning facilities

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Dairosh »

skelltor wrote:
Dairosh wrote:hey have you noticed that in space tatooine in the rebel hangar the X wing and K wing explode every time they spawn??? im not sure but i think its because the k wing is too big for the hangar
yea i have noticed that and I cosidered that but than why does the convopack use it in space and it works fine?
i think it's because the K wing and X wing spawn too close to each other. maybe one of the wings of the K wing enters the same spot where the X wing is, causing them to "crash" with each other. maybe you have to change the place where the K wing spawns

Edit: hey I noticed your mod is playable in coruscant in campaign mode. are you going to make it compatible with the campaign??? that would be great :)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by THEWULFMAN »

You cant change the location for the vehicle spawn without making a brand new map.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

Dairosh wrote:
skelltor wrote:
Dairosh wrote:hey have you noticed that in space tatooine in the rebel hangar the X wing and K wing explode every time they spawn??? im not sure but i think its because the k wing is too big for the hangar
yea i have noticed that and I cosidered that but than why does the convopack use it in space and it works fine?
i think it's because the K wing and X wing spawn too close to each other. maybe one of the wings of the K wing enters the same spot where the X wing is, causing them to "crash" with each other. maybe you have to change the place where the K wing spawns

Edit: hey I noticed your mod is playable in coruscant in campaign mode. are you going to make it compatible with the campaign??? that would be great :)
I might change the k-wing to an old republic gunship and yes I added corascaunt campaign as an easter egg good job on finding it :D idk if i will do them all as campaign what do people think?
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

My thought is:
Hidden/Spoiler:
Do them all! :D
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by acryptozoo »

that would be awesome :D
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

Ok how does it sound to release a campaign addon pack that people can downlode if they want so it doesn't delay the release anylonger than now.
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

That sounds good enought for me.
Lephenix

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Lephenix »

For me too :wink:
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

The rebel jet trooper is still named rebal jet trooper.
Pluss, it never stops going up when you start flying. :runaway:
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

Localization is fixed now and it is supposed to take you up like that.
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

skelltor wrote:Localization is fixed now and it is supposed to take you up like that.
Just one problem: how are you ever going to get down?
Post Reply