Pepperland: Psychedelia 2.0
Moderator: Moderators
-
Fart1ngo
- Private
- Posts: 37
- Joined: Tue Apr 01, 2008 7:54 pm
Re: Pepperland: Psychedelia 2.0
Well, I guess this is goodbye......... 
-
Skipper 24
- Rebel Sergeant

- Posts: 207
- Joined: Sat Aug 02, 2008 8:03 am
Re: Pepperland: Psychedelia 2.0
OK now I have time to test it. This map is so awesome. The weapons are amazing and so are the colours and driving round in hippie vans in really fun as well. I can never find a bicycle spawn point though
.
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Pepperland: Psychedelia 2.0
You can find it at one of the CPs that the Beatles start at, I forget which one thou.
I played the map, and it just dizzies my eyes!
I played the map, and it just dizzies my eyes!
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
Re: Pepperland: Psychedelia 2.0
Fun Tip:
While in a hippy bus or bicycle. Press spacebar.
Even better, press and hold spacebar.
(You go into outer space)
While in a hippy bus or bicycle. Press spacebar.
Even better, press and hold spacebar.
(You go into outer space)
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Pepperland: Psychedelia 2.0
I started out and checked out the classes. While wandering around searching for enemies, I somehow land in a field of jebberwoks which maul me in seconds. I stay away from jebberwoks and hae fun with the "vehicles" and annialate the enemy. Then i play as a jebberwok next round and wind up losing despite the seemingly perfect weapons that killed me first round. Then I play around as the forces of good and evil and enjoy killing Nixon again and again with John Lennon. The next round I had issues. No spawn points, so I think that needs to be fixed.
Overall no matter what a 1000000000000/10. I wish I could mod like that.
For problems I have a quad core processor from intel, and 8 gigs of ram.
Overall no matter what a 1000000000000/10. I wish I could mod like that.
For problems I have a quad core processor from intel, and 8 gigs of ram.
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
Re: Pepperland: Psychedelia 2.0
Woah...now that's weird..I have no clue why that would happen, other than it not installing properly. And you're computer should be fully capable of running it. Did it occur more than once?SilvaDalek wrote: No spawn points, so I think that needs to be fixed.
And yeah there aren't a lot of AI in conquest simply because its a big map, and it's more stable with less AI, if you want more ai, play XL instead, but then you may have issues with effects disappearing.
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: Pepperland: Psychedelia 2.0
I think the mode was "big trip." It had the same characters as an earlier played map.
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Pepperland: Psychedelia 2.0
Ooooohh... Outer space. Never see that in an SW game. Lawlz, jk. Sweet. Really need ta reinstall BFII now.
-
obiboba3po
- 2008 Most Technically Challenging Avatar
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: NJ, USA
Re: Pepperland: Psychedelia 2.0
i havent played it much ill play it tonight. but i can say its far better than pepperland 1, and probably one of dann's greatest
(btw are you releasing the source files dann? if so i cant wait to get my hands on them lol)
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
Re: Pepperland: Psychedelia 2.0
I will eventually, as soon as I first realize that there are no drastic changes that I have to make with the map upon people's reviews of it, and secondly find the time to gather them together and upload them.
And yeah SilvaDek, The Big Trip is XL, which has the same units as conquest, but there's a lot more ai. Have you gotten that mode to work since?
And yeah SilvaDek, The Big Trip is XL, which has the same units as conquest, but there's a lot more ai. Have you gotten that mode to work since?
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Pepperland: Psychedelia 2.0
Very trippy, nice use of assets
Something a little surreal about doing the Butterfly vs Flower People hunt with All You Need is Love playing in the background.
The butterflies turned out great though when seen on mass almost like watching the migration of the Monarch's but with weapons a blazing.
Also like what you did for the bike death, the grey is cool.
Not being fussy but you missed the cellophane flowers of yellow and green that grow so incredibly high in the credits.
Over all great fun happy to work with you anytime, just take a break for a bit so I can work on my maps
Something a little surreal about doing the Butterfly vs Flower People hunt with All You Need is Love playing in the background.
The butterflies turned out great though when seen on mass almost like watching the migration of the Monarch's but with weapons a blazing.
Also like what you did for the bike death, the grey is cool.
Not being fussy but you missed the cellophane flowers of yellow and green that grow so incredibly high in the credits.
Over all great fun happy to work with you anytime, just take a break for a bit so I can work on my maps
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
Re: Pepperland: Psychedelia 2.0
Oop...knew i forgot something, I added it to the credits on the first post.FragMe! wrote:Not being fussy but you missed the cellophane flowers of yellow and green that grow so incredibly high in the credits.
EDIT:
Good News. Multiplayer works pretty well. All modes an eras work, though I would keep AI off for eli and conquest.
-
Skipper 24
- Rebel Sergeant

- Posts: 207
- Joined: Sat Aug 02, 2008 8:03 am
Re: Pepperland: Psychedelia 2.0
I found an Easter egg sort of thing
Hidden/Spoiler:
-
obiboba3po
- 2008 Most Technically Challenging Avatar
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: NJ, USA
Re: Pepperland: Psychedelia 2.0
i found another easter egg
or something like that lol it was spinning 
Hidden/Spoiler:
-
Skipper 24
- Rebel Sergeant

- Posts: 207
- Joined: Sat Aug 02, 2008 8:03 am
Re: Pepperland: Psychedelia 2.0
Is it me but I don't really get it.obiboba3po wrote:i found another easter eggor something like that lol it was spinningHidden/Spoiler:
- Sparta
- Private Third Class
- Posts: 57
- Joined: Sat Mar 15, 2008 3:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Pepperland: Psychedelia 2.0
Once again, Dan, you've delivereed nothing less than absolute art.
My only complaint is that the weapon icon for the Cosmic Bulldog floats. It normally wouldn't be so bad if it weren't so darn huge.
But I'm sure that's unfixable, so great job otherwise!
My only complaint is that the weapon icon for the Cosmic Bulldog floats. It normally wouldn't be so bad if it weren't so darn huge.
- The_Jedi_Master
- Private Recruit
- Posts: 21
- Joined: Sat Sep 20, 2008 4:55 pm
Re: Pepperland: Psychedelia 2.0
I think that is a reference to the Jabberwocky from Alice through the looking glass.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Pepperland: Psychedelia 2.0
It's actually called a Jabberwock (in the poem), and it's a reference to Lewis Carroll's poem "Jabberwocky" - which yes, is from "Through the Looking-Glass."The_Jedi_Master wrote:I think that is a reference to the Jabberwocky from Alice through the looking glass.
There's a lot of polish in there, Dann, but at the core it still feels exactly like all your other maps. (which is of course fine if you're a fan of the original idea). I was surprised to see what looked like a localization error in the map's Instant Action name, as well as floating weapon HUDs for all the new weapons (since you usually cover your bases pretty well). The texturing was great, as usual, but I think some of the unit design was lost in the fact that they all blended into the terrain. In some modes the units were virtually invisible. Of special note were the textures on some of the celebrity skins - some of them were really superb.
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
Re: Pepperland: Psychedelia 2.0
Thanks for the compliments, Mav. I really worked hard on texturing the Beatles, Hendrix, and Nixon to look like their real life counterparts. It's incredibly hard because of the distortions that you have to add to them in order to make them look accurate when the texture is stretched across the model. I think the skin I made for Paul McCartney turned out the best out of all of them, simply because his facial features, out of all the Beatles, are the closest to Luke's, whose model I used for all 4 Beatles. The hardest skins to do were for George Harrison, and Jimi Hendrix. It took forever to get their faces lined up properly.
In the past, I could never really seem to get rid of the floating weapon HUD's despite what tutorial I follow, and I never really notice them that much, so I suppose I overlooked them. And as for the textures blending together, that's part of the point for the Hunt mode. The battle is supposed to be confusing and disorienting in the way that there are lights and colors coming from all directions, and at first it may be hard to see what to shoot, which I think is part of the challenge of the mode. I, who of course, in the development of the map, have gradually gotten better at distinguishing what is shooting at me, and what is just some random effect going off somewhere from one of my teammates, so I don't find it particularly difficult. So I think that as you play it, the colors blending will become less of a problem.
Also, what was the error in the maps localized name? Was it the name, or in the maps description? I'm surprised I didn't catch it.
Also, Pepperland is probably the last map I will make that follows the chaos-style game play. The only other map that may be like that is if I do an update on Battle of the Titans (and I may decide not to do one). If I do decide to do another map of any kind, which is somewhat unlikely, as I'm getting tired of SWBFII, it would probably very different, and I'd try to experiment with other areas that the game is capable of handling. Such as trying to move away from the basic conquest cp-capturing game play.
In the past, I could never really seem to get rid of the floating weapon HUD's despite what tutorial I follow, and I never really notice them that much, so I suppose I overlooked them. And as for the textures blending together, that's part of the point for the Hunt mode. The battle is supposed to be confusing and disorienting in the way that there are lights and colors coming from all directions, and at first it may be hard to see what to shoot, which I think is part of the challenge of the mode. I, who of course, in the development of the map, have gradually gotten better at distinguishing what is shooting at me, and what is just some random effect going off somewhere from one of my teammates, so I don't find it particularly difficult. So I think that as you play it, the colors blending will become less of a problem.
Also, what was the error in the maps localized name? Was it the name, or in the maps description? I'm surprised I didn't catch it.
Also, Pepperland is probably the last map I will make that follows the chaos-style game play. The only other map that may be like that is if I do an update on Battle of the Titans (and I may decide not to do one). If I do decide to do another map of any kind, which is somewhat unlikely, as I'm getting tired of SWBFII, it would probably very different, and I'd try to experiment with other areas that the game is capable of handling. Such as trying to move away from the basic conquest cp-capturing game play.
- Sparta
- Private Third Class
- Posts: 57
- Joined: Sat Mar 15, 2008 3:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Pepperland: Psychedelia 2.0
Personally, Battle of the Titans was my favorite map of yours, just because all your best units were there and the map was big with lots of little hubs to do stuff in.SBF_Dann_Boeing wrote: The only other map that may be like that is if I do an update on Battle of the Titans (and I may decide not to do one).
I'd be able to die a happy man if you updated it.
