SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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acryptozoo
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by acryptozoo »

Cerfon Rournes wrote:Awesome! :o
Thanks :D
new model
a laser satellite from Eaw
unbuilt
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Built
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Snork »

Very nice :) Are you making an EAW mod?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by [Padawan]Helkaan »

Snork wrote:Very nice :) Are you making an EAW mod?
I think it's for his Space Yavin map :)
Fantastic model acryptozoo!

Here's a quick model I've made in SketchUp:
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The texturing of the tower sucks :(
But guess what is it supposed to be!
Tip: It appears in SW JKII: Jedi Outcast.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by VF501 »

Little preview of something I'm doing for fun. Still blocking it out and designing it. After I get it to a point I like, I work the detail pass/hi-poly of it.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Nice one kineto. :thumbs:


Redone DH-17 Rifle. Model 100% me, Texture Pandemic and me.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by bamdur123 »

Excellent Work Wulfman :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Firefang »

Nice weapons guys :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by SpartanA259 »

Nice looking rifle.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Nice job WULF. :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by acryptozoo »

awesome guns all :D
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

Nice model AND texture THEWULFMAN.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Unlucky13 »

Finally made a good model in xsi.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Looks good for a start. :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Unlucky13 wrote:Finally made a good model in xsi.
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Looks great. I don't see many unneeded polies, so thats great for early models. My first couple models are so high poly, I probably will redo them. :lol:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

Off-topic: You first models were high-poly? Mine were extremely primitive.
On-topic: That sword is really cool(!), but don't forget to rotate the "blade" hardpoint when you export it.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

CressAlbane wrote:Off-topic: You first models were high-poly? Mine were extremely primitive.
My second model, my DC-15s has 3204 Triangles. I might be nice to reduce that by a thousand or so.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

I have wanted to see a proper "sword" for ages. There was a time when I was working on an assassins creed mod...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Unlucky13 »

Thanks for all the comments. I changed a few things and made a few textures. Now I need to work on getting it ingame.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

Looks nice! I would rounden the tip If I were you, make it look more realistic, but looks nice!
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