How do you reenable Decals?
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- hypshadowthehedgehog
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How do you reenable Decals?
Maxloef (i love ur star trek: Legacy mods) brought up an interesting point in the Content cut from BF1 forums. He said that the decals can be reenabled. I would love to know how to do this, so if anyone could inform me, i would like to know.
- ANDEWEGET
- Ancient Force

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Re: How do you reenable Decals?
what do you mean with decals? dont find a good translation, which would fit to swbf...
- hypshadowthehedgehog
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Re: How do you reenable Decals?
he stated in the previously mentioned thread, "heres one for ya, Decals
Like Blastmarks and footprints
, these can be reenabled ive done it looks really cool, doesnt work for swbf 2 though code was ripped."
Like Blastmarks and footprints
- Teancum
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Re: How do you reenable Decals?
Why not ask Maxloef? Seems like the thing to do.
- hypshadowthehedgehog
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Re: How do you reenable Decals?
ok, I'll ask him, but i figured other people would want to know how so they could use that ability.
- EA711
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Re: How do you reenable Decals?
Your right there because I want to know 
- Maveritchell
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Re: How do you reenable Decals?
It's just an .odf parameter, fellas. It's loaded by default (it would appear) in stock SWBF1 worlds; all you need to do is add in the correct parameter in your explosion .odfs. Just do some looking around your own assets; this shouldn't be tough to figure out.
- EA711
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Re: How do you reenable Decals?
sooo..... how did it go did you find out how to do it could you share it with us please?
- Teancum
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Re: How do you reenable Decals?
Maveritchell wrote:Just do some looking around your own assets; this shouldn't be tough to figure out.
- EA711
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Re: How do you reenable Decals?
yes i see what your saying but i don't now what to look for
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breakdown
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Re: How do you reenable Decals?
Well think, decals are a part of the explosion, right? So, maybe look in that area..
